Unlocking new heroes in Super Fantasy Kingdom is crazy expensive, so knowing which ones to unlock first will save you a ton of frustration. I am here to help you with that – recommend the best heroes to unlock in the game first, so you can easily progress to the later stages to unlock more.
The game only offers you a name, a sprite, and a short description to base your decision on, and some heroes sound super cool based on that, but in reality, they’re not.
Let’s take out the guesswork from the entire process and unlock the really good heroes first. Here’s how I recommend approaching it:
Best Early-Game Heroes to Unlock
These are heroes usually unlocked by default and you should recruit them for their use and scalability. They are perfect for the early game, even though better ones will become available.
Cole

Type: Mid-range fire mage (AoE burst)
Description: “An Explosive demon with a pretty short fuse.”
Cole is what happens when a Fire Mage meets a battering ram. He charges forward, igniting everything in his path and detonating into a fiery explosion that scorches entire clusters of enemies. The burning effect makes him extremely effective at clearing waves of weaker mobs.
Cole’s damage output scales well in early missions, and his Rage mechanic lets him take a few hits without instantly collapsing – a big plus for new players still learning positioning. He starts to struggle in higher difficulty tiers where AI behavior and boss mobility reduce the impact of his slow charge detonation.
Verdict: Easy to pick up and visually satisfying to use. Less consistent at higher levels, or when enemies are few, but a strong first unlock if you want fast progress and explosive results.
Also read: Super Fantasy Kingdom Guide: Tips & Tricks
Gideon

Type: Hybrid tank-mage
Description: “A righteous templar with crushing amounts of faith.”
Gideon is that dependable all-rounder every team benefits from. He’s tough, flexible, and has just enough offensive bite to stay relevant even as your roster expands. His Radiance debuff lowers enemy magic defense – a powerful effect that amplifies the output of your casters.
As a mid-range bruiser, Gideon excels in sustained fights. He deals area splash damage while soaking hits for his teammates, making him an excellent foundation piece for balanced comps. I recommend focusing on the AoE output for his development.
For Undead Kingdom players, he’s arguably the best first unlock. Human Kingdom players will need around 500+ Glory to recruit him, but the investment pays off in consistency and utility.
Verdict: A flexible Hero who makes any team better. Not flashy, but extremely good thanks to the AoE damage.
Alaric

Type: Ranged mage (Bleed damage)
Description: “Selfish, arrogant, and ruthless – but otherwise a pretty good guy.”
If you want a Hero who just works right out of the gate, Alaric is your guy. His kit revolves around stacking Bleed, triggering Blood Burst effects that drain enemy health and even restore some of his own. It’s simple, satisfying, and effective – and exactly what you need when you start.
He synergizes beautifully with Werewolf and Archer units – both capable of spreading Bleed – turning your frontlines into a living meat grinder. He does lack defense, but no hero is perfect.
But once upgraded, Alaric can provide minor healing, giving him a self-sustaining edge that few other offensive Heroes possess. He holds his own even in tougher stages, though his lack of durability becomes more apparent in boss fights.
Verdict: An easy-to-use, rewarding early unlock. Great damage, decent range, and straightforward mechanics.
Thea

Type: AoE burst caster (Light damage)
Description: “This glowing priestess is eager to charge ahead.”
Thea is one of the strongest offensive Heroes you can get your hands on early. Her attack sprays piercing light shards in all directions, shredding clustered enemies and making her invaluable against large mobs.
She’s fast, destructive, and her upgrade paths are both potent, one being more quest-focused. She needs protection from melee rushers, but once you’ve got that covered, she’s a true beast and works well from the early game to the later stages.
The biggest drawback in Thea’s case, though, is her boss performance: her attack spread is weak against bosses, but unbeatable in clearing the waves of mobs.
Verdict: A top-tier early unlock and one of the best wave-clear mages available. She’ll carry your early game with ease if you can get her.
Also read: Check Out Death by Scrolling, a Roguelite You’ll Die to Play
Great Alternatives
Those almost made it onto the list above, but I decided to separate them in a new category. After all, we can’t call them all “great starting picks,” right?
Anyway, these heroes can be great in specific situations or for one kingdom or the other. They can definitely make a difference when built right.
Sheva

Type: Mounted water mage (Control and utility)
Description: “An oracle from the desert capable of bending water.”
Sheva rides the line (no pun intended!) between support and DPS. Her magic creates water vortexes that drag enemies together, setting them up for devastating splash combos from your melee or AoE units.
In Human Kingdom runs, she benefits from Wet synergy, which makes her even better.
Sheva’s mobility keeps her alive longer than most glass-cannon casters, and her upgrade options let you decide whether to lean into group control or ally healing.
Verdict: She’s not the ideal first pick because she depends on having companions who can capitalize on the clusters she creates, but once you have them, she becomes a great option.
Qhe’la

Type: Summoner (Poison/Stun minions)
Description: “Don’t be fooled by her beauty!”
Qhe’la looks fragile at first glance, but quickly proves herself as one of the most resourceful summoners in the game. She spawns spider minions that poison or stun enemies depending on her upgrade path, and these can do really well.
The catch is that her minions scatter randomly, which limits her reliability in tightly packed fights or even when facing bosses.
Verdict: Great if you want to experiment with summoning builds or enjoy controlling the battlefield through minions rather than brute force, but not a first-choice hero.
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Late-Game or Niche Heroes
Some Heroes simply require a well-developed roster to shine. They’re powerful, but only when surrounded by the right units and gear. Unlock them later, once your core team is stable.
Cadus

Type: Melee bruiser (Summoning potential)
Description: “This fallen knight does not care about defense anymore.”
Cadus looks like a standard knight but plays like a berserker with no real self-defense, limited crowd control, and a tendency to wander too far from safety.
His biggest strength comes later through an upgrade that lets him summon spectral soldiers. When lucky, those soldiers include archers who can contribute to overall DPS.
Because Undead players start with Cadus, most will already have plenty of experience with his flaws before considering him elsewhere. He’s better saved for late unlocks in the Human Kingdom, when you already have some runs under your belt.
Why pick him later: Fun but demanding. Without good support, Cadus turns into liability; with it, he becomes a siege engine.
Grumdil

Type: Lightning berserker (Leap attack)
Description: “The hot-headed prince of the dwarven kingdom.”
Grumdil hits hard but demands precision, and even though I’ve seen players praise this hero, I didn’t have much luck with him.
His leaping shock attack inflicts heavy damage in a narrow area and can stagger entire groups – but that’s if he survives long enough to land it. With limited self-defense and awkward range, he’s not ideal to start with.
He pairs well with rage-based comps and can melt bosses that stay within his attack arc, but his vulnerability to swarms makes him unreliable early on.
Why pick him later: Great burst damage, difficult to protect. A high-risk, high-reward pick best saved for advanced runs.
Mort

Type: Debuff mage
Description: “He might really be death. Or death just forgot about him.”
Mort’s toolkit revolves around debuffs, mainly Fatigue, which lowers enemy armor and increases incoming physical damage.
He can shred defenses for your melee units, but struggles to keep himself alive while doing it. His tendency to wander and his short attack radius make him a late pick that shines only with a dedicated support team, and once you have enough experience playing the game. Because, used right, he can turn bosses into paper targets.
Why pick him later: Excellent debuffer with poor survivability. Requires coordination and patience to bring out his full potential.
Also read: Ball x Pit: All Passive Evolutions
Selene

Type: Long-range artillery mage (Crit/Ice synergy)
Description: “Moon Power!”
Selene embodies the phrase “fragile but fearsome.” Her projectiles have enormous reach and, once upgraded, pierce through multiple targets, inflicting tremendous critical damage.
Unfortunately, her self-defense is abysmal. Anything that slips past your frontline will erase her almost instantly. Once mastered, she can do really well – but I wouldn’t unlock her first by any means, there are better and easier options out there.
Why pick her later: Exceptional damage potential, but fragile and micro-intensive. For skilled players only.
Final Thoughts
It might sound cliche, but the truth is that every Hero in Super Fantasy Kingdom can shine under the right conditions. But it’s better to unlock first any of my top recommendations – Cole, Gideon, or Alaric as they are friendlier with those first runs.
As your unit pool expands, consider branching into more synergy-driven Heroes like Sheva or Qhe’la, or experiment with others. Some might feel better suited to your play style.
And if you have a different opinion on the best ones to unlock first, don’t hesitate to let us all know in the comments down below.
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