Path of Exile Best Starter Build for a Necromancer

Whether it’s a new league or you’re new to the game, this Path of Exile starter build for a Necromancer will help make leveling up much easier for you. If you’re like me and have wanted to try a good, but super cheap build (for start), then this is exactly what you’re looking for!

The Ultimate Necromancer

This build will rely heavily on you summoning Zombies and Skeletons. This is the build if you want to clear all game content with minimum effort and investment. No matter if you are an experienced player and want to have a chill game, or you are new to the game, this build is going to make everything super easy (because you don’t have to do much). 

What you  need to keep in mind about this build is that the skeletons and zombies will be your main source of damage, so everything that you do should either make the enemies die faster or buff the minions.

This is the Skill Tree.

Bandits: Kill all

Ascendancy skill order: Invoker, Bone Sculptor, Flesh Binder, Puppet Master.


– For leveling you are going to need a Tabula Rasa, which you can either farm in the Blood Aqueduct or buy.

– Violent Dead is a gem that you get from Act 5, but you will need 2 of them, so buy the other (it’s cheap).

– The rest of the gear should have Life and resistances (have them capped) until later on when you can swap to better stuff.

– It might be hard to play with skeletons until later on, so you can level with Summon Raging Spirit instead.

End game gear:

– As a shield you will want is Victario’s Charity, to be able to buff the minions.

– Look for a good one handed weapon (Scepter, Mace, Wand) with lots of minion damage, it shouldn’t be very expensive nowadays.

– Find a good rare 6-link body armor with Life, Mana and some Resistances, and try crafting “+1 to maximum number of skeletons”, but until you find that a good 5-link body armor will suffice.

– Get an Elder hat with Minion Damage and Life, or even better, Minion Damage, Minion Life, and Life.

– Try getting the labyrinth hat enchantment that gives “Skeletons deal X increased damage”.

– Get boots with Life and Resistances, and if you have mods after, craft Movement Speed.

– Get a belt with Life and Resistances.

– Violent Dead x2

– Jewelry with Resistances and Minion Speed (or Minion Damage if you find), I prefer Two-Stone Rings.


– Body Armor: Vaal Summon Skeletons + Minion Damage + Brutality + Melee Physical Damage + Maim (+ Ruthless if you have it 6-linked)

– Rare Helm: Raise Zombie + Brutality + Melee Physical Damage + Minion Damage

Rare Elder Helm: Raise Zombie + Brutality + Melee Physical Damage + Empower

– Shield: Shield Charge (main movement skill) + Faster Attacks + Fortify

– Weapon: Flesh Offering + Increased Duration + Flame Dash (good for getting over walls)

– Gloves: Vulnerability + Curse on Hit + Ball Lightning + Culling Strike

– Boots: Desecrate + Clarity + Cast When Damage Taken + Summon Stone Golem


This build is pretty easy, in the sense that you can play it pretty chill, while enjoying a cup of tea or so. The minions will do everything for you, so all you have to focus on is keeping them summoned. I suggest summoning 3 to 6 minions for the average monster packs, and 12 if there is a shrine or so nearby.

For your zombies to become active, you will need to get closer to the monsters / bosses, so make sure you do this with Shield Charge for the Fortify buff. Since the AI of zombies and skeletons is different, take into consideration this way of clearing the maps: send skeletons to clear on one side (since they are pretty aggro and don’t follow you around) while you go with the zombies to the other side.

Whenever you fight Bosses / Strongboxes / Abyss make sure you summon all skeletons (and zombies if they died) beforehand, because that will make things muuuuuch easier!

Always try to position yourself behind your minions, because they will body block the incoming projectiles. That way you can safely avoid a lot of the damage of bosses / monsters.

I suggest keeping some extra gems on your secondary weapon to level them up, and try to Vaal them later on (once they hit level 20 and once you make them 20%). This is great because like this you can try to get level 21 gems, or +23% quality on them.

This will be it for our best Path of Exile starter build for a Necromancer! If you have any questions related to the build or would like to know more about it, leave a comment down below and we will get back at you!

read more

Path of Exile Syndicate Guide: What Members to Get for Maximum Profit

We are already quite a bit to the new Betrayal league, so this Path of Exile Syndicate guide, including the answer to the question “What members to get for maximum profit?” is going to bring you lots of Exalts if followed properly, because this is one of the easiest leagues to farm currency in.

So far we’ve gotten familiar with the league’s mechanics, but for those of you who are new or simply want to further increase their knowledge about the game, we suggest that you follow our in-depth Path of exile Syndicate guide, because everything that you need to know all in one place: here.

In this guide we are going to cover everything that you need to know about the Immortal Syndicate and all of the encounters you may face trying to get to the Mastermind’s Lair (which we will also cover in this guide). So, do you want to know who to keep? Who to help? How to get It That Fled in Research and why? Follow this Path of Exile Syndicate guide and all your questions shall be answered, Exile!

First things first, what is the Immortal Syndicate? 

Well, long story short, it’s a mysterious organization that gives you goodies, and you must discover their leader (spoilers: it’s Catarina) and loot their Hideouts. There are 17 members part of this Immortal Syndicate, and one leader.

Who are the Syndicate members?

– Aisling Laffrey, The Silent Butcher
– Cameria the Coldblooded
– Elreon, Light’s Judge
– Gravicius Reborn (only appears in areas of level 30+)
– Guff “Tiny” Grenn
– Haku, Warmaster
– Hillock, the Blacksmith
– It That Fled
– Janus Perandus
– Korell Goya, Son of Stone
– Leo, Wolf of the Pits
– Riker Maloney, Midnight Tinkerer
– Rin Yuushu (only appears in maps)
– Thane Jorgin the Banished
– Tora, the Culler
– Vagan, Victory’s Herald
– Vorici, Silent Brother

How does the Syndicate work?

There are four main areas in the Syndicate: Transportation, Fortification, Research and Intervention. Each one of those areas will open you that particular Syndicate Hideout once completed, and in order for that to happen you need to move the members around and either interrogate them or bargain with them to gather experience. The one at the very top is the Mastermind, the one that you need to extract information about to unveil her location.

When you encounter the members, you will have one of those four options available:

Bargain: This will give you a random reward, but this only shows up when one member is present.

Betray: This will appear when there are two members (not rivals) and will usually make the other one disappear, and instead create a rivalry between them.

Execute: This option appears when there are 3 members and it raises the rank of that specific member.

Interrogate: This is always on the table, but this option lowers the rank and imprisons the person interrogated. The imprisoned will be out of the table for 3 turns, and there can only be a maximum of 3 people interrogated at once.

Who is not worth keeping?

Since there are not enough slots of all the members, there are some who are pretty useless to say the least. It’s best if you remove them ASAP to make room for the better members to show up. Those who are kinda worthless in my opinion are the following:

Vagan: REMOVE!!! The most useless member of the Syndicate, is not worth putting him anywhere because he only gives rare items. (which you can simply get better from mapping or delving)

Hillock: Unless you want that quality for your weapon/armor/flask, then remove him. There are plenty of people giving away for free the Hillock crafting bench, so if you want one badly, just ask from someone and get a better member instead.

Haku: The Karui is definitely not happy with how bad the rewards from Haku are. Unless you want a Strongbox Scarab, then remove him completely.

Elreon: May be bad, but you might get lucky. However, let’s not get too optimistic here. He MAY be good only if you put him in Research (if you are lucky enough) but otherwise, it’s pretty useless.

Other than those 4, the rest aren’t that bad. Some are even super good and profitable.

How to use the Syndicate for profit?

There are a few things you might want to do before you start executing people left and right.

First and foremost, think about what you have on board at the moment, and how you could change that for the best. If you have rivalries, try to remove them. If there are rival members, they will definitely not show up in other member’s aid when encountering them, and that’s going to make things harder for getting intelligence.

Secondly, you need to get the right members in the right places and then start executing them.

– It That Fled: Should ALWAYS be in Research. Ranking her up is going to give you a crafting bench to make Pure Breachstones (at the moment a Pure Chayula Breachstone sells for 2+ Exalts), so go figure the profit this could earn you. This is the one encounter you should always follow and play around, because this is not only great for profit, but if you want to level up quickly, then running those Pure Breachstones will get you to max level faster than anything else.

– Cameria: Cameria in Intervention should always be a good investment, since there are always people looking to buy Sulphite Scarabs. The higher the rank on Cameria, the better the Scarabs. In Fortification it’s not bad either, given that the reward is Harbinger Orbs which you can use to make Beachhead maps (if you’re lucky). In Transportation, you might get a good “timeworn” item, so you can test your luck unless you have no other safer chocies (let’s hope RNGesus will be on your side).

– Guff: This guy is either hit or miss. You can try putting him in Transportation and spam the currency on an item, or try crafting a whole new item if you put him anywhere else. Either way, it’s timed, so we hope you have a solid connection and some RNG on your side.

– Leo: Leo in Fortification is good as he might give you some good currency. Keep in mind, the higher the rank, the better the reward. If you’re madly farming currency, then it’s a great source for you as this might give you Exalts.

– Rin: Rin in Intervention is great because of the Cartography Scarabs, which you can sell, or use yourself. Either way, it’s a great profit.

– Gravicius: He’s another hit or miss, because you might get lucky and get all Doctor cards for Headhunter, or get a simple Her Mask. Either way, Gravicius should always go to Transportation. In Intervention it’s not bad either if you feel like you might get lucky with the Divination Scarabs, but it’s way better in Transportation.

– Riker: This Riker Maloney guy, doesn’t seem trustworthy. Nonetheless, he might be helpful in Transportation or Intervention as he will make you pick one currency (in Transportation) or one divination card (in Intervention).

Aisling: She is good for adding a veiled mod (or two) to your items when in Research. This is great if you have some OP item that you want to add multiple crafts to, because it’s basically the “budget” version of a “Can have multiple crafted mods” if you hit two unveiled mods.

Janus: Coming from the Perandus clan, this guy is quite useful in many places. If you want a chance to meet Cadiro as well as get some extra Perandus Coins, move Janus to Research, but if you want Perandus Scarabs, move him to Intervention.

Tora: If you want your Empower gem to level up faster, then move Tora to Research because this will add experience to your gems. She is good anywhere basically, but the Research is the best. If you put her in Transportation you can pick one random item in 8 seconds, if you put her in Fortification you will get Labyrinth enchanted items, and in Intervention she will drop Harbinger Scarabs.

These are your most profitable encounters for the Syndicate, and the rest will just come as a plus. I strongly suggest going for It That Fled every single time you can, because that is one girl that will bring you lots of money! Also, Cameria is your second best in what regards the profit. The rest are an added bonus, because once you got those two you’re pretty much set.

The Syndicate Mastermind

So you might wonder if it is worth going through all that struggle of opening all the Syndicate Hideouts and gathering that EXP and all that for the Mastermind. Well, it’s not. The drops from the Mastermind aren’t that exceptional, and definitely not worth farming for profit. You might get lucky and get an Exalted along the way somewhere, but other than that, it’s nothing out of the ordinary. It’s way better to just farm It That Fled in Research because that’s the best guaranteed income source.

This is all we have to say about the Immortal Syndicate and how to farm it for profit. It’s best if you stick to our suggestions for the maximum guaranteed profit, but hey! If you have your own ways of doing this and earning a lot of currency, share it with us too, we’d love to know!

read more

High School Simulator 2019 Cheats: Tips & Guide to Have a Great Time

In High School Simulator 2019 you live the life of a Japanese high school student: a girl or a boy, the choice is yours. The simple student life comes with a little twist though: you can shoot people and fly helicopters. It’s a very fun simulation game if you like doing crazy things or just want to try living the Japanese high school dream.

In our High School Simulator 2019 tips and cheats you will learn some stuff that you might have not considered or maybe you didn’t know were possible! Flying a helicopter across the city or riding your motorcycle through the school hallways is a thing not everyone considers at start when thinking about a sim game.

So, without further ado, here’s our best High School Simulator 2019 tips and tricks:

Endless options 

If you want to attend classes, but don’t enjoy waiting until they end, just fast forward a few hours. If the sun makes your skin sparkle (like Edward Cullen) and you aren’t a fan of that, make it rainy and gloomy. Basically anything you can imagine is real (or at least the available in-game stuff), so you can do anything and spawn anything that you want.

To do all that, click on the gear (settings) icon in the top left of your screen and there the options vary from outfits and accessories, to whether or not you like seeing blood when committing murders.

Here, you can choose from options such as: changing the weather, adding a random object (really any object in game, weapons included), adding a random weapon (only weapons), changing the time, changing how you control the game and customizing the character.

Another option available to you is the fast teleport. You can go to the selected location just by tapping on the option you want. There are many available locations, each to satisfy all your lazy needs (since you’re not walking there and instead you take the short way in). All these places are on the school premises, so if you want to go home and change the bloody outfit and greet your cat, teleport to the Entrance since that’s the fastest route.

Choose your weapon

If you want some manslaughter and you feeling blood-thirsty, prepare to choose from an arsenal of weapons. Since the game lacks a specific objective, unlike in real-life, where you have do daily tasks, eat, sleep, try to stay away from killing anyone, here, it is exactly the opposite! You can do all those crazy things you aren’t exactly allowed to perform IRL.

If you feel like playing the game fair and square, you can wander around town, and choose some weapons from hidden locations or just grab an ax from the school yard (or a shovel if it goes better with your outfit) and smack the other students and townsfolk. Along with those two weapons, there are also pistols, spears, knives and magic-gifting hats.

But if you feel like getting violent, I suggest to be careful because there is also police, if you want to call them, and they will bring some extra spice to the playground. Some of the other characters will be peaceful if you don’t have bloody hands, but if you walk around swinging a blood-drenched spear and a blood-stained shirt, try not to stay in one spot because some characters might not like that and aim to kill you instead.

As for the best weapon, try the magic Cat Hat! Or the Spear.

Give a gift to the one you like

If you find someone  that you like, they can become your girlfriend/boyfriend by giving them a gift. In the bedroom on the vanity there is a gift (an envelope) that you can pick up. Once you gift that to someone that you fancy, you can ask them for a kiss and start living the dream high school life. But unlike you would’ve hoped (I guess), you can only have ONE girlfriend/boyfriend, so choose wisely! Make sure it’s the best looking one around.

Go exploring the town

You can explore all the school grounds, and the outskirts, where you will discover quite a few interesting stuff. There is a pool, a gym, a cafe and basically anything you might expect from a Japanese high school. The thing here, is that you can have tons of interactions with your surroundings like picking up balls and throw them, sodas, weapons, school bags and bodies (and not only).

The fun fact about this game (which other times can be plain painful) is the object physics. When you pick up a body and drag it around, I could never help but laugh at the ridiculous way it’s moving. Once you’ve discovered the location of the helicopter tho, I think you’re set. Try having some fun now, will you? It’s not every day that you get to experience that.

Try both chars

The unfairness for the male gender is shown here, as the female character comes with a lot more outfit options than you. At the moment, everything is customize-able about your char, from hairstyles to skin color and eyes color to outfits. A wide range of outfits are also available if case you decide you want to play the game with a certain costume equipped.

Instead of wasting time to watch an ad in order to unlock the outfit, I suggest you head into the game and inside the house you can change your clothes for free by pressing Y button. Yeah, that is the fastest and better option in my honest opinion.

You should however try playing as both male and female at some point, because you might like the animation and movements of one more the other’s, so it might be a big game changer for you!

That’s all the High School Simulator 2019 tricks and cheats we have for you people, so if you are curious to see how Japanese high school life is or you simply want to go all GTA-style and slaughter people on the streets, check the game yourself on Google Play and comment down below if you have any other tips that you could share with us!

read more

The Colonists Guide: Tips, Tricks & Cheats to Build a Thriving Robot Colony

The Colonists for PC is a charming little city building sim that hasn’t been out for long. We’ve talked about it in our review already, but now it’s time to focus on the actual gameplay and share some tips and tricks for The Colonists.

In our complete guide for The Colonists, we’ll focus on the basic mechanics and shortcuts that you can take in order to improve your game’s experience. And, of course, complete the missions faster in order to see what’s in store next.

So let’s not waste too much time as we have a lot to talk about! Check out some The Colonists tips and tricks in our guide below.

1. Always start by building your road network
Whenever you start a new mission, the first thing you should do is pause the game and do some landscape planning. Decide where the main points of interest will be (mines, resources, expansion) and decide how you’ll go about this.

Then, build the roads! Always start by building the roads and try to anticipate future road blocks. Creating a solid road network with multiple potential routes for multiple types of resources is vital for having a thriving colony.

I would always recommend you to try and build a road network in squares: this seems to work best in terms of optimizing delivery of resources. And in order to make this work, you have to take some time and build as much of your road network as possible first.

2. Always start with 2 lumberjacks
Wood is one of the most important resources early on and you’ll speed up things a lot by building 2 lumberjacks instead of one. Getting the Forester is not mandatory early on, but eventually you will have to build one as well and have it replace the trees that the two other lumberjacks cut down.

This will speed up your progress and, with proper research, you will find that it’s enough to have 1 Forester for every 2 Lumberjacks.

3. You will always be able to build level 1 structures
When you get stuck – or you seem to be stuck, remember that you will always be able to build level 1 structures, starting with the basic ones and moving up. So retrace the route and see why you are stuck and create a level 1 building to fix the problem.

The game currently keeps the higher level building that you have unlocked as the default option. So if you have unlocked a Lvl 2 house, that’s what the game will try to build by default. Make sure that you actually select the required level of the building you are trying to build and everything should work smoothly.

4. Try to complete missions ASAP
Every mission that you complete gives you some ratings based on the time needed for you to get it done. The faster, the better so always have that in mind.

In order to complete everything faster, don’t hesitate to take the speed of the game down (or even pause it) when you start building a lot, during the planning and structure placement phase. Although you don’t really win anything from getting more stars in the game, you want to get them all from your first try as repeating a mission is time consuming.

5. Focus on military research after getting there
Starting with mission 4, military research and action will become an important part of the game and competing against the AI will bring a new breath of air to The Colonists.

However, you must always make sure that you’ve got the upper hand in the game – and that is achieved by focusing on military research when encounters with the AI are expected.

This means that you should focus on researching arrows as soon as possible – the AI seems, as far as I can tell based on my experience, not interested in getting that research first. And once you get the arrows (and the AI doesn’t) you basically have the fate of the game pretty much decided.

6. Take advantage of those storage buildings
The storage deposits (or whatever they’re called) are vital in the game, just as a solid road network is. Not only that they can make building new structures or items a lot faster, but they can also save you a lot of trouble and getting stuck eventually.

Therefore, you should take the time to build several storage deposits in key areas of the game and take the time to manually assign the important items that they should accept (as well as the number). Instead of having them accept whatever items you have in excess, instruct the deposits to only receive items that you need in the area or items that go through the road network you have build, according to your rules (we’ll talk about this in our final tip).

7. How to fix road blocks (resources not being delivered)
If you have read my review, you know that I got this early on in the game, at the 3rd mission. A road block ruined my game and in my case, no matter what I tried to do to fix that road gridlock, nothing worked and I had to restart.

But usually, roadblocks are fixed a lot easier and the only thing you have to do is to delete some roads in order to destroy the route the game has assigned for the delivery of the resources that are responsible for the blockage. When you do this, you force the game to find a different route and things are automatically fixed. You can even rebuild the roads you have destroyed and you shouldn’t have problems in the future.

Of course, this won’t always work – as it didn’t in my 3rd mission – but it’s worth trying since it’s easier to do than restart the whole thing.


8. Keep an eye on production / resource requirements
If you don’t pay attention for even a short while, you might find yourself in a complete mess due to the lack of resources. And one lacking resource can have a snowball effect on all others, resulting in time wasted to fix the problems – when preventing them would’ve been a lot easier.

So always keep an eye on production, looking not necessarily at the amount of items produced and required, but at the potential total production and requirements. If those numbers are equal (or production is higher), then you should be fine. If not, consider building structures producing that item ASAP.

9. Try to find a permanent deposit of Stone ASAP
Even though not as important as logs are early on in the game, stone is vital in The Colonists and the biggest problem with it is that the deposits you’ll usually have around your starting point will deplete over time.

The best bet you have is to find a deposit of stone that won’t deplete (requiring a mine shaft) and expand there ASAP. Another resource taken care of! And this will help you progress a lot faster when you’ll be able to start upgrading the roads to stone roads.

10. Micromanage resource transportation
This is not a fun thing to do, but you do have to do it if you want to have thriving colony. Micromanage the routes that your resources take and do it to the bone!

Using the first tip that I shared, you will have a road network that will allow you to have at least two ways (two roads) heading in the same direction. Starting from here, create rules for items that can and cannot be carried over those roads by setting specific instructions to each Road Post.

Combine this with smartly placed deposits where you only allow those types of resources and you will be surprised to see how fluid the whole thing will get. Sure, it takes time to set-up (and you have to constantly update them as new items are unlocked), but it’s worth it!

11. Keep multiple save files for the same game
You should be prepared for the unexpected at all times. This means that a road gridlock can happen at any moment, forcing you to start over. But you can prevent that from happening by keeping multiple save game files – I recommend keeping at least 3, so that if something really bad happens eventually, you won’t be forced to start over, but load a previous save game file and fix whatever got broken before it happens.

This would be everything that we have for you right now. With a game as complex as a city building sim, there’s definitely a lot more to think about and do, so if you have some other important tips and tricks to share with the world, don’t hesitate to do so by commenting below.

read more

Do Not Feed the Monkeys Guide: Tips & Tricks to Get the Most Out of the Game

Do Not Feed the Monkeys is an awesome game with tons of content and challenges for you. It is beautiful and difficult at the same time and I’m here today to share some general Do Not Feed the Monkeys tips and tricks in a complete guide to the game. This is not a walkthrough per-se and we won’t go into complete tutorial mode for each of the cages. Instead, I am sharing with you some Do Not Feed the Monkeys tips and tricks so that you still get to do everything on your own.

I have already published a bunch of content related to this game, which is slowly becoming one of my favorites, so make sure to check them out too: you can start with my Do Not Feed the Monkeys review, a guide to getting all the endings in the game or a guide to unlocking all achievements.

Now, that we’ve got all this covered, let’s move on and check out below some Do Not Feed the Monkeys tips and tricks!

1. Learn the times of the day when monkeys are active in specific cages
All cages – or at least most of them – follow the same daily routines. They all start getting activity at the same time each day and if you pay a bit of attention, it’s easy to learn their schedule and be online at the right time. Playing the game with an actual notebook to write down some data could also prove helpful in the long run with planning.

Take advantage of the fact that you can focus on two different feeds at the same time and switch between one and another if two things are happening at the same time. What interested you most is clicking the yellow words in order to start working on some puzzles and do your research.

And although there’s no real hurry to find out everything about each cage that you have unlocked, you will receive questions from the Club and you will only be able to answer them if you have unlocked the answer in the game.

2. Don’t ignore your hunger & health
Although you will never died of tiredness (as you will fall asleep no matter what), you can die of hunger or poor health. Therefore, you should always keep an eye on these stats and make sure that they’re in at least a semi-decent shape.

You should try to consume as many foods that increase health as well as lower hunger, since these are the safest bet around. They are expensive and you need to eat a lot, so mix and match with high hunger reducers as well.

Every now and then, there will be all sorts of promos and discounts in the in-game shops. Always take advantage of these and try to only buy when there are discounts in order to save your money. There are also in-game actions that can help you optimize food consumption, such as it is the case of getting a driver for your store visits (the spying guy in a cage).

3. Always get the things from the mailman (unless you’re working on a specific achievement)
Every now and then, the mailman will come with a package intended for somebody else, but which you can claim. Unless you’re playing the good guy (see tip #4), you should always get those goodies, since they usually can be sold for some extra money or give you some sort of a bonus.

If you get the drugs, though, don’t sell them as this will result in a bad, instant ending.

4. You decide the fate of the plant
Sometime during the 2nd in-game day, you will receive a plant from two visitors. This plant will stay with you for a while and your in-game actions will decide its fate. If you are good and perform good, positive actions and are a good neighbor and overall a good human being, the plant will thrive.

On the other hand, if you are bad and do bad stuff in your life as well as regarding cage interactions, the plant won’t do that well. It’s up for you to decide how to treat it and know that there are some achievements related to this plant.

5. Don’t forget to answer the Club’s questions
The Club will send you questions that you will have to answer about the subjects in the cages. You usually have a few solid days to find out the answer – so if you don’t already have that figured out, you should have enough time to do it.

But don’t forget about the questions in your mailbox and answer them in due time in order to get the rewards. This, I believe, also influences the type of ending you’re getting when the game finishes, so focus on these above all else.

6. Always pay the rent (aka work!)
There are various ways to supplement your income in the game, many of which result from your interactions with the monkeys. We won’t talk about them as they are usually not reliable and you don’t have a lot of control over them until later on.

But what you have control on is getting some work done. You will get three job offers each day – all posted on your door. Try to complete these during the working hours listed on the note, while also trying not to miss any important things happening in the cages. This requires a bit of planning, but it is easily done. Also make sure that you don’t order any fast food before leaving for work, as you will lose that shipment.

Work just enough to have money for food and paying the rent on time (you don’t want to get evicted, do you?) – but not much more. You don’t really need the money for anything else in the game – especially if you want to keep the interactions at a minimum, so don’t overdo it. But pay your rent on time!

7. Replay the game and then replay the game some more
There are multiple potential stories to follow in the game, as well as multiple achievements and endings that can’t be completed or unlocked during a single playthrough.

Therefore, you will have to replay the game a few times – up to several times if you really want to see everything and try everything. The good thing is that each time you play, you will get a slightly different experience – which is really fun, actually so definitely give it one more try (or two) after completing the game for the first time.

This would be my general guide to Do Not Feed the Monkeys. I a currently working on creating a guide for each of the cages you can interact with and I will publish these as well if there’s interest in such articles. So let me know if that’s something you’d like to read as well!

read more

Do Not Feed the Monkeys Endings Guide: How to Get them All?

I love playing and replaying Do Not Feed the Monkeys (review here) in order to unlock all the achievements or find new and awesome stories or things in the game. With so many options, it shouldn’t come as a big surprise that there are multiple endings in Do Not Feed the Monkeys. And today we’re going to talk about them all and how to get them.

It appears that there are three different endings that you can get in Do Not Feed the Monkeys if you finish the game. But that’s not the only way the game can end, actually – there’s a lot more than that. So we’re going to try and cover all the possible ways to end the game, including the ones where you don’t actually make it to the end.

Probably this should go without saying, but I am saying it just to make sure that everything’s clear: there are tons of spoilers below!

Now, without further ado, here’s a guide on how to get all endings in Do Not Feed the Monkeys:

Ending #1: Uninstall the Monkey Vision app at any time. This will instantly terminate your game.

Ending #2: Don’t pay the rent on time. This will result on you getting evicted.

Ending #3: Let one of your traits (health / hunger) reach ZERO.

Ending #4: When the option arises, you start selling drugs. Keeping them will not result in a premature ending.

Ending #5: If you’re not able to unlock the required cages in order to level up in the Club, you will get an early ending too.

Ending #6: When the option arises, send the plant killer to the greenhouse, then confess on the phone.

These are all endings in Do Not Feed the Monkeys that basically end the game with a failure. There are no achievements related to these endings and it makes no sense to get them since there’s nothing special about them – they even lack the “You failed” message.

But there are three potential, full endings that the game has based on your performance in-game. These are a bit more difficult to unlock and at the moment I am not 100% sure how to get them all. But let’s see them all below and my thoughts on how to get them:

Ending #7: Mediocre Monkey (1/3 ending) – this seems to be related with you not able to answer the questions sent over by the Club, but still completing the game. There might be other things that we’re not aware of required to get this ending.

Ending #8: Obedient Monkey (2/3 ending) – this one seems to be related to you not interacting with the monkeys. There might be other things that we’re not aware of required to get this ending.

Ending #9: Enlightened Monkey (3/3 ending) – this one seems to be the total opposite of the first. Complete all the questions successfully and level up all the way to the top of the pyramid. Again, other things might be takes into consideration as well.

As you can see, things are not 100% clear right now regarding the full endings. It’s very difficult to say what triggers one or another since I haven’t played the game that many times to actually see some patterns, but this is what I believe is needed to be done.

If you have more information about the full endings – and you have any hunches what might have caused you getting one over the other, don’t hesitate to comment below and let us all know. This way, we’ll be able to put the puzzle pieces together and know how to unlock each of the endings for Do Not Feed the Monkeys.

read more