If you finished Big Walk and think you’re safe, think again! There are 7 post-game challenge puzzles (purple blorbs) you must defeat to consider yourself a completionist.
And while you can stumble into some of these puzzles by accident, I am going to save you the headache of figuring out the mechanics by trial and error and share a full guide to the 7 puzzles below.
First of all, to find these purple blorbs, you must head to the far East ridge by taking the chairlift. Once you get off the lift, look for a purple tunnel to the right – this is where all of the 7 challenges are located.
Keep in mind that the tunnel door will only open after you beat the game. Also, all these challenges will appear on the big map after you finish the main story. Let’s see how to beat them!
A Quick Note on Spoilers: For the record: yay on the spoilers! Since these puzzles unlock after the credits roll, reading this means you are crossing into spoiler territory. You can cheese your way into some of these areas early, but only read if you don’t mind potential spoilers.

Wait 30 Minutes House
This is technically the easiest puzzle of the batch, but it is by far the most annoying. To start it, you must lock yourself in the house and the timer will start. Guess how long you have to spend inside.
Yup, as the name of the challenge suggests, you have to wait for exactly 30 minutes inside. It is basically a more maddening version of the Wait 5 Minutes House.
To make things easier, I recommend simply multitasking. Watch a TV show, read my guide to Task Bar Hero for the ultimate multitasking game… you get the idea. Find something else to do while the timer slowly goes down. There’s no other way around it.
The Golf Ball Challenge
Another very annoying and difficult challenge, but at least this one is an active one, so not as boring as the waiting game above.
You will reach the Challenge Ridge and find a hole, but no ball in sight. An arrow is mockingly pointing back towards the center of the island. You have to drag a ball halfway across the island, take it up the chairlift, and drop it into that hole.
There is no apparent button to throw or kick the ball. You have to move it by handing it off between players in a never ending daisy-chain. You can also walk or run straight into the person holding the ball to push them. Pushing them is likely faster, but it lacks any real precision.
Here is the route I recommend following if you want to survive:
- Grab your ball from the red blorb golf course in the Red section.
- Travel up and through the mountain pass into the Green section.
- Continue moving up-right until you reach a small rock. This rock provides access to the chairlift.
- Ride the chairlift East directly to the challenge area.
Warning: Do not let the chairlift push you off the mountain when boarding! When arriving, be prepared to exit early and intentionally let the chairlift push you off and out of danger. Otherwise, there will be a long waiting game until the chairlift brings back the ball to you.
Once you finally claim your ball, continue to daisy-chain back and forth through the purple tunnel, then head up-right out of the tunnel to reach the hole.
I mentioned earlier that we were stuck handing the ball off in a never-ending daisy-chain because we could not find a mechanic to launch it. But seriously, if there IS a way to throw or kick the ball, please let me know!

9 Symbols But You Can’t Talk
This puzzle is just an easier version of the 9 Speakers challenge. The easiest way to complete it is to set a predefined system of hand gestures to indicate which symbol to select.
If you are a completionist, make sure to also read my article: Big Walk 100% Achievement Guide.
9 Speakers But You Can’t Talk
I consider this the hardest challenge on the mountain. It requires pure memorization of audio cues. Just as with the puzzle above, it is mandatory to create a system of hand gestures to get it to work.
Here is how we approached this: we laid out the 9 sounds into three specific rows on the floor:
| Row Position | Item Count | Assigned Label | Gesture Action Example |
| Top row | 4 | Left 1-4 | Raise left hand in the air once (for top-left) |
| Middle row | 4 | Right 1-4 | Raise right hand in the air three times (for 3rd in middle row) |
| Bottom row | 1 | Both | Raise both hands |
The 36 Drawings
If you have played the We Were Here Together series, you will recognize this format immediately.
You have to communicate visual details perfectly and hyour first major hurdle is just physically getting all 36 squares off the rack so they are visible at once, while still leaving enough room to navigate through them all.
You must talk constantly in order to complete this puzzle. Ask highly specific questions. Are there pieces that are solid blocks or just outlines? How many pedals are on the flower-looking part of the drawing?
Keep a strict mental tally of which answers you are 100% sure are correct versus the ones you are only kinda sure about.
If you fail to get that beautiful green circle of victory the first time, you can easily go back to the drawings you were not confident with.
The Platforming Challenge
This is the same basic platforming challenge you experienced on the main island. You jump on each other’s heads and do some light movement. The catch is that you are now racing against a pretty tight timer while carrying and placing an egg timer.
Some of these challenges are very difficult to complete, and in some cases you might not have the original host with you. Fortunately, you don’t have to start over – read my guide on how to play the same world without the original host to know what to do.
The Many Lights Everywhere Puzzle
This challenge gets your heart pounding because locking in each correct light takes forever, and making a mistake means starting from scratch.
The setup is entirely asymmetric. The player in the answer area can speak and press buttons.
The player who can actually see where the light is located only has a red light button they can press. You have to communicate using a flashing code:
- 1 flash: Yes
- 2 flashes: No
- A lot of flashes in a row: Danger or miscommunication. Stop and start over.
Start your questions broad and slowly narrow things down. Ask if the light is on the floor. Ask if it is on the wall with the speaker.
Once you score a yes and know the correct wall, figure out which grouping of lights is correct by asking about 1 group of lights at a time.
After locking down the group, ask about specific lights in that cluster until you get a final yes. You have to successfully repeat this tedious process 5 times total to earn the purple blorb.
You have the things you need to know to complete these challenges in Big Walk. Now get out there and grab those purple blorbs.
- Big Walk 100% Achievement Guide: How to Get All 12 Without Losing Friendships - August 8, 2026
- Big Walk: How to Play the Same World without the Original Host - August 8, 2026
- Big Walk: How to Complete the 7 Challenge Puzzles/Purple Blorb Challenges - August 8, 2026