Nobody Saves the World: Best Rogue Build

The Rogue is one of the mid/late-game forms unlocked in Nobody Saves the World that utilizes quick movement and critical hits to take down enemies.

The best Rogue build involves increasing critical chance and buffing the effects of your critical hits. With quick movement abilities, the Rogue is constantly moving around and dealing great damage at the cost of having low survivability.

If you’re trying to level up your classes quickly, consider checking out our guide on the best dungeon for farming XP and money in the game.

In this guide, I will showcase the best build for the Rogue in Nobody Saves the World, focusing on the best passive and active abilities, while also explaining how to unlock this form.

How to Unlock the Rogue in Nobody Saves the World

Rogue fighting enemies in a dungeon in Nobody Saves the World.
Rogue fighting enemies in a dungeon in Nobody Saves the World.

The Rogue can be unlocked around the mid-game point in Nobody Saves the World. Specifically, this is done after reaching Rank A on Bodybuilder and Slug.

If you’re stuck on Rank B, consider checking out our guide on how to get Rank A in the game.

All Rogue Abilities in Nobody Saves the World

Rogue in the town in Nobody Saves the World.
Rogue in the town in Nobody Saves the World.

Similar to all other forms, the Rogu has four abilities.

  • Money Motivated (passive) – Collecting money reduces all cooldowns.
  • Fan of Knives (signature) – Attack three times by throwing knives. Hold to add range and piece to the next thrown knife.
  • Cloak & Dagger (active) – Hold to become invisible and release to stab an enemy with a guaranteed Crit if hitting them from behind.
  • Caltrops (active) – Throw spikes on the ground that builds 100 stun.

Let’s see which are the best abilities overall for the Rogue.

Best Passive Abilities for the Rogue

Rogue fighting enemies in a dungeon in Nobody Saves the World.
Rogue fighting enemies in a dungeon in Nobody Saves the World.
  • Magic Life (Vendor) – After Mana is depleted, Health is spent as Mana.
  • Crit Cleric (Vendor) – Recover a percentage of Critical Hit damage as Health.
  • Quick Cooldown (Vendor) – Reduces cooldowns.

The Rogue is a form highly reliant on dealing critical damage. With these passive abilities, you’ll buff your active abilities while also ensuring you never die.

Since your crits can deal 2,000-3,000 damage, healing for a percentage (10-30%) of that is huge and you’ll never have to worry about dying.

Best Active Abilities for the Rogue

Rogue running in Nobody Saves the World.
Rogue running in Nobody Saves the World.
  • Cloak & Dagger (Rogue) – Hold to become invisible and release to stab an enemy with a guaranteed Crit if hitting them from behind.
  • Fan of Knives (Rogue) – Attack three times by throwing knives. Hold to add range and piece to the next thrown knife.
  • Dodge (Ranger) – Dodge forward while dodging attacks and dealing damage.
  • Caltrops (Rogue) – Throw spikes on the ground that builds 100 stun.

Active abilities pair well with the previous passives. Cloak & Dagger allows you to guarantee a crit on enemies, which will heal you a lot because of Crit Cleric.

Fan of Knives is a great damage ability to deal with tougher enemies, Caltrops help you zone foes better, while Dodge ensures you never get in a tough spot.

Wrapping up

To summarize, the best build for the Rogue involves maximizing critical strike chance while also healing from critical damage dealt. With various movement and damage abilities, the Rogue also makes sure to never get caught off-guard.

If you enjoyed reading this guide, consider checking out our article on the best Dragon build in Nobody Saves the World.

What’s your favorite Rogue build in the game? What’s your favorite form overall? Let us know in the comments below.

Harry

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