Europa Universalis V: All Formable Countries and How to Get Them

Formable nations are alternate country identities you can unlock in Europa Universalis V by meeting cultural, religious, and/or territorial conditions. When formed, they replace your current nation tag and usually raise your rank, for example, from Duchy to Kingdom or Empire.

You can see the info in-game by hovering your cursor over a potential formable country, and the game will highlight the required areas and also list extra conditions in a tooltip (as well as potential bonuses you’ll get).

But I think that having everything easy to see at a glance makes planning easier, so I am listing below all formable countries in EU5, how to create each one and, to optimize everything, I’m also listing them based on continents/areas, to make it easier to focus.

There are three categories of formable countries in the game:

  • Historical – Nations that existed during the game’s timeframe.
  • Plausible – Nations that could have existed with a slightly different history.
  • Ahistorical (Fantasy) – Powerful or unlikely forms that never realistically emerged.

You can toggle which types appear in your playthrough. On the country selection screen, open Game Rules – Flavor to enable or disable Historical, Plausible, or Fantasy formables. Turning on Fantasy or Ahistorical nations disables achievements.

The British Isles and the North Atlantic

England (ENG)Historical, Tier 2

Requirements: British culture or English language; control 75% of Home Counties, East Anglia, West Country, Midlands, Wales, Northumbria, and Scottish Lowlands.

Great Britain (GBR)Historical, Tier 3

Requirements: British culture group; Hundred Years’ War must be over; control 75% of the Great Britain region.
Additional: Wales, England, and Scotland must not exist independently (they can be your subjects).

Wales (WLS)Historical, Tier 2

Requirements: Welsh culture or Brythonic language; control 75% of Wales.

Scotland (SCO)Historical, Tier 2

Requirements: Scottish culture group; control 75% of Scottish Lowlands, Highlands, and Hebrides.

Northumberland (NOL)Plausible, Tier 2

Requirements: Own the Scottish Lowlands + Northumbria.

Hen Ogledd / Old North (HEN)Ahistorical, Tier 2

Requirements: Primary culture’s language is Brythonic; control 50% of Northumbria and Lowlands.

Ireland (IRE)Historical, Tier 2

Requirements: Hibernian culture group or starting as Pale; control 75% of Ireland; lead the High Kingship; Disband the Lordship of Ireland IO.

Ulster (ULS)Historical, Tier 1

Requirements: Celtic or Hibernian group; control 75% of Ulster.

Connacht (CNN)Historical, Tier 1

Requirements: Celtic or Hibernian group; control 75% of Connaught.

Also read: Whiteout Survival: Strategy Guide Hub

Scandinavia and the Nordics

Scandinavia (SCA)Plausible, Tier 3

Requirements: Scandinavian culture group; control 75% of the Scandinavia region or Iceland.

Sweden (SWE)Historical, Tier 2

Requirements: Control 75% of Svealand, Götaland, Norrland, and Finland.

Denmark (DAN)Historical, Tier 2

Requirements: Control 75% of Denmark and Skåneland.

Finland (FIN)Historical, Tier 1

Requirements: Finnish culture; control 50% of Finland.

Iceland (ICE)Historical, Tier 1

Requirements: Icelandic culture; control 75% of Iceland.

North Sea (NSE)Ahistorical, Tier 4

Requirements: British or Scandinavian culture group; own at least one location in Great Britain / Ireland and one in Scandinavia / North Atlantic Islands; control 50% of all four regions combined.

Also read: Europa Universalis V Launches

France and the Low Countries

France (FRA)Historical, Tier 3

Requirements: French-group culture; Paris; control 75% of France region.

Lotharingia (LOT)Plausible, Tier 3

Requirements: Culture is Rhine Alemannic, Bourguignon, Franc-Comtois, Lorrain, Walloon, or starting as Lorraine / Burgundy (BUR); control 50% of Palatinate, Rhine Valley, Lorraine, Wallonia, Brabant, Friesland, Rhineland, Alsace.

Burgundy (BGP)Plausible, Tier 2

Requirements: Culture Arpitan, Alpine, Franc-Comtois, Provençal, or starting as Viennois (DAU) / Savoy (SAV); control 50% of Provence, Savoy, Lyonnais, Franche-Comté, Romandy, and Switzerland.

Netherlands (NED)Historical, Tier 2

Requirements: Netherlandish culture group; control 30% of Brabant, Flanders, Friesland, Holland, and Wallonia.

Belgium (BEL)Historical, Tier 2

Requirements: Walloon or Low Franconian; must be in the Age of Revolutions; control 75% of Wallonia and Flanders.

Livonia (LVA)Plausible, Tier 2

Requirements: German culture group; control 75% of the Baltic area.

The German Sphere and Major duchies

Germany (GER)Plausible, Tier 4

Requirements: Any German-group culture; control 75% of North and South German regions.
Effect: Become an Empire if not already.

Holy Roman Empire (HRE)Plausible, Tier 4

Requirements: Formable only through the Renovatio Imperii policy of the HRE IO.

Austria (HAB)Historical, Tier 2

Requirements: Southern Bavarian or Danube Bavarian culture; Vienna; control 60% of Austria, Styria, Carinthia; also Traungau, Mühlviertel, St. Georgen, Linz, Braunau.

Bohemia (BOH)Historical, Tier 2

Requirements: Czech or Moravian culture; Prague; control 75% of Bohemia and Moravia.

Bavaria (BAV)Historical, Tier 2

Requirements: Danube Bavarian culture; no “Bavarian Share of Land” estate privilege; own Munich, Braunau, Ried, Schärding; control 75% of Bavaria.

Saxony (SAX)Historical, Tier 2

Requirements: Saxon or Lower Saxon culture; must be an HRE Elector; control 25% of Lower and Upper Saxony plus Fläming.

Prussia (PRU)Historical, Tier 2

Requirements: German culture group; control 75% of Prussia; must be at peace; Nobles ≥ 20 %, Clergy < 20 %; have Noble Land Rights; not a Military Order; clergy can’t hold Powerful Dioceses.
Effects: If neither Monarchy nor Republic, become a Monarchy with 100 Legitimacy; if outside the HRE, rise to Kingdom rank.

Hanover (HAN)Historical, Tier 2

Requirements: Lower Saxon culture; Hanover; control 60% of Lower Saxony.

Mecklenburg (MKL)Historical, Tier 1

Requirements: Western Pomeranian culture; control 75% of Mecklenburg.

Pomerania (POM)Historical, Tier 2

Requirements: Eastern or Western Pomeranian; control Pomerania area.

Franconia (FKN)Plausible, Tier 2

Requirements: East Franconian culture; control 60% of East Franconia.

Westphalia (WES)Historical, Tier 2

Requirements: Not a Theocracy; Cologne absent or game in Age of Revolutions; control 75% of Westphalia.

Swabia (SWA)Plausible, Tier 2

Requirements: Swabian culture; control 80% of Swabia.

Nassau (NSA)Historical, Tier 1

Requirements: Rhine-Franconian or Moselle-Franconian; own Dillenburg, Hadamar, Siegen, Usingen, Wiesbaden.

Switzerland (SWI)Historical, Tier 2

Requirements: Swiss culture group; Swiss Confederation must no longer exist; control 75% of Central, Eastern, and Western Switzerland.
Effects: Become a Duchy; unlock the Autonomous Swiss Cantons reform; if government isn’t Monarchy, Theocracy, or Republic, convert to Republic.

Also read: Resonance Solstice Tips & Tricks Guide

More Europe

Europa / Europe (EUR)Ahistorical, Tier 5

Requirements: Own at least 1,500 locations; be a Hegemon; control 50% of all locations on the European continent.

Russia (RUS) – Historical, Tier 4

Reqs: Russian-group culture; Moscow and Novgorod; own 50% of Russia, Ural, Pontic Steppe.
Effect: Become an Empire.

Spain (SPA)Historical, Tier 3

Requirements: Iberian culture group; Christian religion; all independent nations in Iberia must be Christian; control 75% of the Iberia region.

Andalusia (ADU)Plausible, Tier 3

Requirements: Maghrebi or Iberian culture group; Muslim religion; control 75% of Iberia; all independent nations in Iberia must be Muslim.

Navarre (NAV)Historical, Tier 2

Requirements: Basque culture; own 80% of Navarre province + Saint-Jean-Pied-de-Port.

Italy (ITA)Plausible, Tier 3

Requirements: Italian culture group; own Milan, Florence, Naples; control 75% of Italy.

Two Sicilies (TWS)Historical, Tier 2

Requirements: Not Italy; Sicilian or Neapolitan culture; Naples / Sicily presence checks per Art. 2; control 80% of Basilicata, Apulia, Abruzzo, Campania, Sicily.

Sardinia (SAR)Historical, Tier 2

Requirements: Italian culture group; control 85% of Sardinia.
Effect: Become a Kingdom.

Tuscany (TUS)Historical, Tier 1

Requirements: Tuscan culture; Florence; control 75% of Tuscany.

Poland (POL) – Historical, Tier 2

Reqs: Polish-group culture; Kraków and Warsaw; own 75% of Central/Greater/Lesser Poland and Mazovia.

Poland–Lithuania (PLC) – Historical, Tier 3

Reqs: Polish or Lithuanian group; Kraków, Vilnius, Warsaw; own 50% across Central/Greater/Lesser Poland, Lithuania, Mazovia, Prussia, Samogitia, Silesia, Polesia, Volhynia, Red Ruthenia; Poland and Lithuania don’t exist, are your subjects, or you’re playing as them.

Mazovia (MAZ) – Historical, Tier 1

Reqs: Mazovian culture; Warsaw; own 90% of Mazovia area.

Silesia (SIL) – Historical, Tier 2

Reqs: Silesian or Silesian-German culture; own 75% of Silesia area.

Moldavia (MOL) – Historical, Tier 2

Reqs: Moldovan culture; own 90% of Moldavia area.

Ruthenia / Ukraine (UKR) – Plausible, Tier 3

Reqs: One of Halychian, Polatskian, Polesian, Ruthenian, Severian, Volhynian, Rusyn, Cossack, Smolenskian; Kyiv; own 60% of Ruthenia region.

Bulgaria (BUL) – Historical, Tier 1

Reqs: Bulgarian culture; own 90% of Bulgaria area.
Effect: Become a Kingdom.

Serbia (SER) – Historical, Tier 2

Reqs: Serbian culture; own 80% of Serbia area.

Croatia (CRO) – Plausible, Tier 2

Reqs: Croatian culture; Zagreb; own 50% of Croatia and Slavonia areas.

Dalmatia (DAL) – Historical, Tier 1

Reqs: Dalmatian or Croatian culture; Dubrovnik; own 75% of Croatia area.

Transylvania (TRA) – Plausible, Tier 2

Reqs: Hungarian, Transylvanian, Transylvanian-German, or Székely; own 75% of Transylvania area.

Romania (RMN) – Plausible, Tier 2

Reqs: Romanian-group culture; own 50% of Wallachia, Transylvania, Moldavia.
Effect: Become a Kingdom.

Hungary (HUN) – Historical, Tier 3

Reqs: Hungarian-group culture; Pest and Buda; own 75% of North Alföld, South Alföld, Transdanubia.
Effect: Become a Kingdom.

Greece (GRE) – Historical, Tier 2

Reqs: Greek-group culture; BYZ does not exist; not the Ottomans; Athens; own 50% of Thrace, Northern Greece, Macedonia, Morea, Aegean Archipelago.

Byzantium (BYZ) – Historical, Tier 4

Reqs: Greek-group culture; Orthodox; Constantinople; own 50% of Balkans and Anatolia regions.
Effects: If capital isn’t Constantinople (or Rome), move it to Constantinople; become an Empire.

Latin Empire (LAT) – Plausible, Tier 3

Reqs: Catholic; Constantinople; own 50% of Thrace area and Thessaly province.

Circassia (CIR) – Historical, Tier 1

Reqs: Own 60% of Matrega area.

Georgia (GEO) – Historical, Tier 2

Reqs: Georgian culture; Tbilisi; own 75% of Georgia area.

Armenia (ARM) – Historical, Tier 2

Reqs: Armenian culture; own 75% of Armenia area plus Kars and Malazgirt.

Also read: Super Fantasy Kingdom Guide

Iran, Arabia, and successors

Persia / Iran (IRA) – Historical, Tier 4

Reqs: Iranian-group culture; own 50% of Persia region.
Effects: Become an Empire (if not already).

Arabia (AIA) – Plausible, Tier 3

Reqs: Arabian-group culture; own 75% of Arabia region.

Rûm (RUM) – Historical, Tier 4

Reqs: Turkic-group culture; Muslim; victor in Rise of the Turks situation; own 85% of Anatolia region.
Effects: Become an Empire.

Kurdistan (KRS) – Historical, Tier 3

Reqs: Kurdish culture; 25% of Kordestān area and the listed provinces (Garmian, Mosul, Diyar Bakr, Hasankeyf, Amadiya, Bitlis, Nusaybin, Urfa (Ar Ruha), Mardin, Safhat al-Jibal, Harput, Malatya).

Kingdom of Jerusalem (KOJ) – Plausible, Tier 2

Reqs: Catholic; either Cyprus/Naples tag or Military Order gov reform; own 75% of Filastin province.
Effects (if formed via “We are victorious!” event path): +20 Stability, +10 Government Power, Jerusalem Resurgent for 20 years (−25% War on Different Religion Cost, +20% Crown Power, +33% Clergy Levy Size).

Mongol Legacies, Timurids & The Steppe

Timurids (TIM) – Historical, Tier 3

Reqs: Uzbek culture; own 80% of Persia region.

Ilkhanate (ILK) – Historical, Tier 4

Reqs: Ilkhanate IO exists; you’re the leader; no other claimants; own 85% of Persia region and areas: Irâk al-‘Arabi, Jazira, Shirvan, Armenia, Armenian Highlands, Georgia, Pontus, Cappadocia.
Effect: Destroy the Ilkhanate IO on formation.

Manchu (MCH) – Historical, Tier 3

Reqs: Jurchen culture; own 50% of Liaodong, Lower/ Middle Amur, Songhua, Songnen, Ussuri.
Effect: Triggers event The Later Jīn.

Mongolia (MGE) – Historical, Tier 4

Reqs (any of): Timurid tag; Borjigin dynasty; Steppe Horde with Mongolian/Turkic culture. Also: not in civil war; own Sarai, Kazan, Samarkand, Kaffa, Dàdū, Shàngyuán, Bāxiàn, Guǎngzhōu, Karakorum; own 85% of Mongolia, Persia, East/North/West China, Pontic Steppe, Russia, Khorasan, Xinjiang.
Effects: Become an Empire. If target of Rise of Timur, trigger The Restoration of the Mongol Empire; else gain 50-year modifier Restorer of the Mongol Empire (+0.1 Monthly Horde Unity, +50% Amount Looted, −5% Separatism, −33% Army Reinforcement Cost).

Kazakh (KAZ) – Historical, Tier 1

Reqs: Kipchak language; own 75% of Desht-i Kipchak and Zhetysu.

Ryūkyū (RYU) – Historical, Tier 3

Reqs: Ryūkyū culture; Urasoe, Nakijin, Ōzato.
Effect: Become a Kingdom.

Also read: How To See Your Most Played Games On Steam

Africa

Egypt (EGY) – Historical, Tier 3

Reqs: Not Mamluks; own 75% of Egypt region.

Kingdom of Africa (KOA) – Plausible, Tier 3

Reqs: Catholic; own 75% of Tunis and Tripolitania; hold Tunis and Tripoli.

Carthage (CTH) – Ahistorical, Tier 2

Reqs: Tunis; own 70% of Tunis, Tripolitania, Sicily, Algiers areas.
Effects: Move capital to Tunis; rename Tunis to Qart-ḥadašt.

Morocco (MOR) – Historical, Tier 2

Reqs: Moroccan culture; own 75% of Al-Maġrib al-Aqṣā and Sūs.

Mali (MAL) – Plausible, Tier 2

Reqs: Mande language; Niani; own 75% of Mali and Ghana areas.
Effect: Become an Empire.

Mossi (MSI) – Historical, Tier 1

Reqs: Mossi culture; own 75% of East and West Mossi.

Beja (BEJ) – Historical, Tier 1

Reqs: Beja culture; own Zula, Massawa, Tesenei, Agordat, Dereheib (75%).

Ethiopia (ETH) – Historical, Tier 3

Reqs: Miaphysite; Agaw/Amhara/Tigre/Tigrinya culture; own Axum or Lalibela or Gonder; 60% of Ethiopia region.

Hausa (HAU) – Historical, Tier 2

Reqs: Hausa culture; own 50% of North and South Hausaland.

Sokoto (SKO) – Historical, Tier 3

Reqs: Hausa culture; Sunni; own 75% of North/South Hausaland; Sokoto.

Kongo (KON) – Historical, Tier 3

Reqs: Bantu religion; own 50% of West Kongo and Kongo.

Nubia (NUB) – Plausible, Tier 2

Reqs: Nubian culture; own 75% of Nubia and Butana.

Somalia (SOI) – Plausible, Tier 2

Reqs: Somali culture; own 50% of Somalia region.

Imerina (MIR) – Historical, Tier 2 (Madagascar)

Reqs: Malagasy-group culture; own 75% of Madagascar region.

Air (AIR) – Historical, Tier 1

Reqs: Tuareg culture; own 75% of Air area.

South Asia (India)

Bengal (BGL/BNG) – Historical, Tier 3

Reqs: Bengali culture; own 80% of Bengal area.

Delhi (DLH) – Historical, Tier 3

Reqs: Muslim; culture in Indian/Iranian/Mongolian/Turkic groups; Delhi; own 70% of Hindustan; move capital to Delhi if needed.

Mughal Empire (MUG) – Historical, Tier 4

Reqs: Muslim; culture Iranian/Turkic or Afghani language; Delhi, Agra, Lahore; own 80% of Hindustan.
Effect: Become an Empire.

Deccan (DEC) – Historical, Tier 3

Reqs: Language Marathi/Kannada/Telugu; Sunni; own 50% of Deccan region.

Marathas (MHR) – Historical, Tier 3

Reqs: Language Marathi; Sunni; own 50% of Deccan region.

Hindustan (HIN) – Plausible, Tier 4

Reqs: Own 70% of South Asia subcontinent.

Punjab (PUN) – Historical, Tier 3

Reqs: Punjabi culture; own 80% of Punjab area.

Rajputana (RJP) – Historical, Tier 3

Reqs: Rajasthani language; own 80% of Rajputana area.

Gujarat (GUJ) – Historical, Tier 3

Reqs: Gujarati language; Muslim; own 60% of Gujarat and Saurashtra.

Nepal (NPL) – Historical, Tier 2

Reqs: Nepali-group culture; own 70% of Nepal area.

Southeast, East & Central Asia

Shan (SHA) – Historical, Tier 3

Reqs: Shan-group culture; own 90% of Shan Highland area.

Malaya (MSA) – Historical, Tier 3

Reqs: Malay culture; Muslim; own 90% of Malay Peninsula.

Siam (SIA) – Historical, Tier 3

Reqs: Thai culture; own 75% of Chao Phraya and Northern Tai Highland.

Banten (BAN) – Historical, Tier 3

Reqs: Sundanese culture; Banten; own 50% of Banten, Ogan, Tulangbawang, Lampung provinces.

Nusantara (NUS) – Plausible, Tier 3

Reqs: Javanese/Sundanese/Madurese; Trowulan and Palembang; own 50% of Indonesia region.

Borneo (BNO) – Plausible, Tier 3

Reqs: Own 90% of North Borneo and South Borneo areas.

China & Tibet

China (CHI) – Historical, Tier 4

Reqs: Chinese-group culture; Middle Kingdom IO does not exist; own 70% of West/East/North/South China regions.
Effects: Become a Monarchy; Restore the Middle Kingdom; become an Empire.

Tibet (TIB) – Historical, Tier 2

Reqs: Tibetan-group culture; own 60% of Tibet region.

Oceania & the Americas

Aotearoa / Nū Tīreni (NTR) – Plausible, Tier 2

Reqs: Māori culture; He Whakaputanga advance; own 50% of New Zealand region.

Aztec (AZT) – Historical, Tier 1

Reqs: Nahuatl religion or Nahua culture; Tenochtitlan; own 75% of Mesoamerica.
Effect: Become an Empire.

Maya (MAY) – Plausible, Tier 2

Reqs: Maya language or Mayan religion; own 50% across Cháak te’ éemal, Chilapan, Ma’ya’ab, Peten, Pu’uk, Tezulutlan.

Mexico (MEX) – Historical, Tier 3

Reqs: Either Iberian culture or Native culture with Christian religion; own 50% of Mesoamerica region.

USA (USA) – Historical, Tier 4

Reqs: British-group culture (non-Native); own 35% of East Coast region.

Canada (CAN) – Plausible, Tier 3

Reqs: British or French group (non-Native); own 35% of Canada region.

Haudenosaunee / Iroquois (IRO) – Historical, Tier 3

Reqs: Haudenosaunee group; own 80% of Onondowaga, Gayogohono, Onondagega, Onyotaaka, Kanienkehaka.
Effect: Become a Kingdom.

Pueblo (PUE) – Historical, Tier 2

Reqs: Culture is Keres, Zuni, Hopi, Hualapai, Tanoan, Hohokam; own listed settlements: Iałopháybo, Ohkwee Ówîngeh, T’han-u-ge, Tsi’ya, Tuf Shur Tia, Shiewhibak, Áak’u, Teypana.

Inca (INC) – Historical, Tier 3

Reqs: Quechuan language; Folk Peruvian religion; own 80% of Acamama and Puna areas.
Effects: Become an Empire; remove Andean Monarchy if enacted; if lacking Reformed Tawantinsuyu: become Monarchy with 100 Legitimacy and add Reformed Tawantinsuyu reform.

Pan-Continent & Fantasy/Ahistorical Blocks

Roman Empire (ROM) – Ahistorical, Tier 4

Reqs: Not Papal States; Rome and Constantinople; Empire rank; Hegemon; if not BYZ, then BYZ must not exist; Christian group or Hellenism; own 75% of Italy, Iberia, France, Balkans, Great Britain, Anatolia, South Germany, Crescent, Egypt, Maghreb, Carpathia, Caucasus.
Effects: Set court language to Latin; move capital to Rome.

Celtica (CEL) – Ahistorical, Tier 3

Reqs: Celtic group; Celtic Traditions reform; court language Brythonic or Gaelic; own 90% of Ireland region + Cornwall + Wales, Lowlands, Highlands, Hebrides, Brittany.

Dalriada (DRD) – Ahistorical, Tier 2

Reqs: Gaelic language; Scottish or Hibernian culture group; own 75% of Ulster, Hebrides, Scottish Highlands.

North Sea (NSE) – Ahistorical, Tier 4

Reqs: British or Scandinavian group; at least one location in GB/Ireland and one in Scandinavia/North Atlantic Islands; own 50% across GB, Ireland, Scandinavia, North Atlantic Islands.


These are all the formable countries in the game. It’s a massive list and, if I somehow missed any, please let me know in the comments down below (also do so if there are other things I missed).

And if you want to get even better at EU5, I recommend reading my guide to the Ages and Institutions in the game.

Calin Ciabai

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