Gaming News

Planet Coaster Gets Its First Set of Paid DLC Packs


The spiritual successor to the famous Roller Coaster Tycoon series is getting its own set of paid DLC today. If you’ve been enjoying Planet Coaster spin of go-karting, we’re happy to tell you that these new DLC packs are focused on just that.

The first of the three packs is the long-awaited Back to the Future pack. In this pack, you’ll get the iconic DeLorean Time Machine kart for your go-kart tracks. You’ll also get various themed background objects and track pieces, letting you create an awesome Back to the Future track. There’s a big, backlit sign of the Back to the Future logo, and there’s even a special 88MPH flame trail special effect.

The second pack is based off of the 80’s hit TV show Knight Rider. This pack will give your park visitors the opportunity to drive the legendary AI-controlled vehicle K.I.T.T. K.A.R.R, the evil autonomous version of K.I.T.T is included as well, so you can recreate some crazy battles on the track! Well, as crazy as a go-kart track can get.

The third pack takes us way back in time, specifically the 60’s. Remember The Munsters? I certainly didn’t, but that was way before my time. The Munsters was an American sitcom that featured a family of monsters that, aside from their obvious monsterly apperance, acted like a normal everyday family. The family car was known as the Munster Koach, and now it’s yours to drive for your go-kart tracks.

Each DLC pack will run you £1.99 / $2.99 / €2.99, and they are available on the Steam store page today! Do note if you do not own the respective DLC packs, you won’t be able to implement Steam Workshop items that feature them into your park. You’ll be able to subscribe to them if you’d like, but you’ll need the pack to actually use it. We hope that Planet Coaster will get some cool new licensed DLC in the future!

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Mobile News

Nintendo’s Voice Chat App Launches with Disastrous Results

splatoon 2

Nintendo announced earlier this year in a somewhat odd move that they’re regulating voice chat supported games on the Switch to a mobile phone app. With Splatoon 2 right around the corner, the Nintendo Switch Online app has officially launched on both the iOS App Store and the Google Play Store. The reception to the app has been… well, less than stellar, to say the least.

The main problem with the app is of course the voice chat. In order to voice chat with your friends in a game of Splatoon 2, you’ll need to invite them into a lobby using the app. While this is already clunky, the app doesn’t have the same flexibility as other voice chat apps like Skype or Discord. The Switch Online app needs to be opened and actively running for your voice chat to work – if you lock your phone or exit the app to look at something else, your session will abruptly stop.

This problem was further compounded by players wishing to also hear game audio. Console accessory maker company HORI will be releasing a Splatoon themed audio-splitter that will remedy this but the whole thing is just, well, take a look for yourself.

To enjoy a voice-chat enabled session of Splatoon 2 with your friends, you’re going to have to strap in with wires aplenty. It all looks pretty cumbersome which is ironic for a system that’s designed to be enjoyed easily on the go.

Not all is lost, though. Nintendo fans all over are always sending loads and loads of feedback about the app, so hopefully Nintendo will get the message and fix this mess. Also, the app itself isn’t too bad of an idea, voice-chat exclusivity not withstanding. Nintendo pitched the app as a sort of central hub where you can catch up on your friends activity and the sort, much like PSN and Xbox Live. Splatoon 2 even has its own unique SplatNet, which lets you check up on the current rotation of maps in the game, and you can even look at new gear.

Splatoon 2 launches July 21, so here’s hoping Nintendo can make something positive out of this.

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Gaming News

DOOM Ditches Season Pass in the Devilishly Numbered 6.66 Update


If you haven’t yet taken a sunny trip to the depths of Hell and took out some demons, now is the greatest time! The 2016 DOOM reboot is getting an ultimate update in the form of the cleverly numbered 6.66 Update. This update focuses on a number of bug fixes and multiplayer changes.

First we’ll talk about perhaps the biggest change of them all – DOOM is officially dropping the Season Pass! Now all you need to play the whole multiplayer experience is just the base game, which is a pretty sweet deal. That’s right – if you only have the original game, this update will automatically unlock all nine DLC multiplayer maps, three new weapons, three more playable demons, new equipment, and armor sets. You’ll also be able to play with bots too!

The multiplayer progression system is the next thing on the list that’s getting revamped. Previously, playing multiplayer matches and leveling up unlocked a random item for you to play with. This unlock method has been scrapped in favor of a more solidified experience, as you can now unlock things through a more typical progression tree. You’ll be able to see exactly what you can unlock and how to do it.

Veteran players of DOOM multiplayer, this next part is important. All players will have their level reset to zero – but JUST your level. You will have the option of either completely resetting your current progression so that you can experience the new system OR you can opt to keep everything you’ve unlocked so far, which includes your guns, gear, and customization stuff. Either decision you choose you’ll be able to show off a nifty badge showing off your veteran status.

The Hack Module system is also getting replaced by an all-new Runes system. Runes are passive abilities that can be equipped in your loadout and function like perks from modern first-person shooters. They aren’t temporary boosts like the Hack Modules, so you can reliably create new loadouts based around these runes.

The single-player campaign remains largely unchanged, but if you haven’t experienced the adrenaline rush that is the new DOOM, we’ve got one more surprise for you. The full game will be available for free play through the weekend on the following days!

  • Xbox One – 12pm ET July 20
  • PlayStation 4 – 12pm ET July 27
  • PC – 1pm ET July 20

Your save data will remain after the free period, so you’ll pick up right where you left off if you purchase the game. Speaking of which: DOOM will be on sale during the free weekend for $14.99 (US) / £11.99 (UK) / $17.99 (AUS)! Don’t delay – demons don’t like to be kept waiting!

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Gaming News

Titanfall 2 Drops In With a New Frontier Defense Co-Op Mode


Standby for a new update, pilots! The high-speed mech shooter Titanfall 2 is getting a new mode where you and up to three friends can defend the Frontier Shield harvester from waves and waves of enemies hellbent on destroying it. Officially titled “Operation Frontier Shield,” this mode is modeled after the “Horde Mode” game mode we see a lot in most shooters nowadays. The update will be free and will launch next week.

Your favorite titans and firearms will be available in this mode, and there’s a ton of new gadgets and toys for you to play with too. You can see some of them in action in the trailer, but we don’t have any specific details just yet. What we do know is that when this launches, there will be special warpaints for you to collect. These new Frontier Titan Warpaints give your titans some new looks, and they also feature special insignias on them to show the highest difficulty of Frontier Defense you’ve completed.

These special warpaints aren’t just for show – they will also grant you experience boosts at the end of a Frontier Defense match. According to the trailer description, these exclusive warpaints will only be available for a limited time, so make sure not to miss out!

Pilots are getting special skins too. Elite Weapon Warpaints will change the looks of your favorite guns drastically, and they also offer an experience boost that functions a little different. Each elite weapon warpaint you own gives you a 10% chance to earn a double XP token at the end of a match, with the chance capping out at 30%.

In addition to Frontier Defense, this new update will be bringing in two new maps. The first is Rise, a map from the original Titanfall. Players from the first game will remember this map for its tall towers with lots of long horizontal walls perfect for wall running. There are zip lines scattered about too, letting pilots literally zip around the map at lightning fast speeds. The second map is an all-new Life Fire map called Township. Like the name implies, Township focuses on a mixture of open-street warfare and close-quarters combat inside the small buildings.

If you’re a PC player and have been wanting to hop into the fray, now is a great time – Titanfall 2 is currently on sale on Origin for $19.99, as a part of the Action Sale.

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Gaming News

EVO 2017 Ends But The Fighting Game Announcements Are Just Beginning


EVO 2017 drew to a close yesterday, and if you tuned in to watch any of the matches, you knew it was an explosive finish. The championship series may have come to an end, but all of your favorite fighting games are just getting started! EVO is always a great time for fighting game developers to come out and show off their new stuff, and we got to see lots of cool new reveals this year!

During the breaks in between matches, developers from different companies came out onto the main stage to talk about news and of course announcements. Here’s a quick rundown of all the major reveals we saw at this year’s EVO.

BlazBlue Cross Tag Battle

Perhaps the biggest announcement of them all, Arc System Works has revealed a new project, BlazBlue Cross Tag Battle! The trailer starts off with two familiar faces from the BlazBlue universe: Ragna the Bloodedge and Jin Kisaragi. Right as the two are about to face off in one their trademark brotherly duels, two new faces fly into the battle – Yu Narukami from Persona 4 Arena Ultimax and Hyde from Under Night In-Birth join the fray in the ultimate cross over battle royale! Just when we thought it was over, a new challenger appears, and it’s none other than Ruby Rose from the hit web animation series RWBY!

Tekken 7 – Geese Howard

With Tekken 7 still fresh from release, you knew Bandai Namco had something up their sleeves, and it was quite something alright! Geese Howard, the big bad from SNK’s Fatal Fury games, raging storms his way into the Tekken universe! This iteration of Geese is the same power-hungry martial artist from the original Fatal Fury games, and he’s still got his trademark moves like his signature Reppuken and Jaei Ken. Geese Howard will be available as a DLC character this Winter.

Street Fighter V – Abigail

Don’t forget about Capcom! Street Fighter V gets its latest Season 2 playable character, and it’s another Final Fight character! Abigail, the big burly boss enemy from Final Fight makes his way into Street Fighter V with thunderous power. At first glance Abigail looks like another bulky grappler, like Zangief and Hugo before him. You can watch him toss poor Ed around like a ragdoll, and even get to see his critical art. If you already own the Season 2 character pass, Abigail will be available for download on July 25.

Dragon Ball FighterZ – Trunks

And last but definitely not least, the time traveling fan favorite Trunks will be joining the Dragon Ball FighterZ roster! Dragon Ball FighterZ is shaping up to be complex and deep fighter that still holds all the flashiness that comes with being Dragon Ball. Dragon Ball FighterZ will arrive early 2018, and closed beta registrations will open on July 26 for Xbox One and PlayStation 4.

EVO was definitely a spectacle this year, and even if you didn’t watch any matches, there were loads and loads of awesome announcements for top fighting games of today. Which of these are you most excited for?

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Gaming News

EVO 2017 Starts the Fighting Game Extravaganza Today


The EVO Championship Series 2017 has officially started today! Players from all around the world gather in Las Vegas July 14 – 16 to duke it out in popular fighting games. Who will become the champions this year? You can start watching your favorite games and players because the fighting has officially started today! Here’s a quick list of the games featured at this year’s EVO:

Main Events

  • Street Fighter V
  • Super Smash Bros. WiiU
  • Super Smash Bros. Melee
  • Tekken 7
  • Injustice II
  • Guilty Gear Xrd Rev2
  • Ultimate Marvel vs Capcom 3
  • BlazBlue: Central Fiction
  • The King of Fighters XIV

AnimEVO Lineup

  • Arcana Heart 3 LOVE MAX!!!!!
  • Aquapazza: Aquaplus Dream Match
  • Catherine
  • Chaos Code: New Sign of Catastrophe
  • Dengeki Bunko: Fighting Climax Ignition
  • Guilty Gear XX Accent Core Plus Reload
  • Gundam Versus
  • Hokuto no Ken
  • Koihime Enbu
  • Melty Blood Actress Again Current Code
  • Nitroplus Blasterz: Heroines Infinite Duel
  • Persona 4 Arena Ultimax
  • Puyo Puyo Tetris
  • Under Night In-Birth Exe:Late
  • Vampire Savior
  • Yatagarasu Attack on Cataclysm

Side Events

  • Capcom vs SNK 2
  • Dissidia NT
  • Dragon Ball Fighter Z
  • Pokken Tournament
  • Project M
  • Super Street Fighter II Turbo
  • Street Fighter III: Third Strike
  • Street Fighter X Tekken

Here’s a full stream schedule chart:

And here are the Twitch channel links:

Don’t miss out on the panels happening this year either! On Saturday morning, Tom Cannon (one of the founders of EVO) will be hosting a special 15 Years of EVO celebration panel. It’s sure to be a nice little trip down memory lane! On Friday (today!), Square Enix will be hosting a panel to probably show off some more information about the upcoming Dissidia Final Fantasy NT. Popular YouTuber Maximillian will also be hosting his own panel today. There’s lots of stuff to see at this year’s EVO, and even if you can’t make it there in person you’ve got online streams!

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Gaming News

ARMS’ New 2.0 Update Is Surprisingly Detailed


Nintendo is no stranger to unreasonably vague patch notes. Titles like Super Smash Bros. for Wii U/3DS get updated every now and then, not only for stability fixes but also sometimes for balance changes. If you wanted to know more about the intricacies of the changes, you’d probably be confused when you went into the patch notes and all you saw was, “Adjustments have also been made to balance the game and make for a more pleasant gaming experience”.

Adjustments, you say? What kind of adjustments?!

Things got a little better when Splatoon graced the Wii U in the summer of 2015. As expected of a competitive multiplayer focused shooter, Splatoon also received a number of balance updates and bug fixes. Although the infamous “adjustments have been made” line was still in a lot of the patch notes, there were actually specifically addressed aspects, such as certain abilities working differently and some weapons getting stat changes. Still a little cloudy but it was a step in the right direction.

Now, fast forward to today. ARMS was released a couple weeks ago for the Switch and everyone’s been enjoying it. The super competitive crowd has noted some things that could be changed, and imagine our surprise when the 2.0 Update that came out a couple days ago actually features a detailed change list.

ARMS had already received a minor update back in late June which added two new game modes and fixed some bugs. This 2.0 update however is packing a lot more and can be considered ARMS’ first major update. To start things off, the big boss of the game Max Brass is now a playable fighter! His main ability allows him to beef up, giving him super armor like Master Mummy. Four new arms have also been added, three of which come from Max Brass’ default loadout. There’s a new stage, a new versus mode, and lots more stuff.

Perhaps the coolest thing are the number of balance changes. Certain arms have been changed around – the Guardians now travel towards your opponent faster. The Mega-line of arms now return back to you faster. The most talked about change has got to be the grab recovery. You now take longer to recover if you attempt a grab and it gets deflected, making grabs much easier to punish. There’s a lot of interesting changes here, so check out the full list.

ARMS Version 2.0

  • ARMS League Commissioner Max Brass added as a playable character.
  • New ARM “Nade” added.
  • New ARM “Roaster” added.
  • New ARM “Kablammer” added.
  • New stage “Sky Arena” added.
  • New versus mode “Hedlok Scramble” added.
    • Punch or touch the capsule containing the Hedlok mask to become Hedlok for a period of time.
    • This can be selected in Versus, Friend, or Local and it will also appear in Party Match.
  • ”Stats” added to the Top Menu.
    • Check stats such as your most used fighter, best stage, and ARM accuracy.
  • ”Events” added to the Top Menu.
    • Here you can set whether or not you want to join official online events.
  • Snake Park has been swapped out for Sky Arena in the Ranked Match stage roster.
  • Raised highest rank in Ranked Match to 20.
  • Increased the penalty for disconnecting during Ranked Match play.
  • Shortened the amount of time necessary for the following ARMS to return after being extended, making them easier to use: Megaton, Megawatt, Revolver, Retorcher, Boomerang
  • Increased movement speed of the Guardian.
  • Improved visibility during charge attacks for the Popper and Cracker.
  • Increased the amount of time necessary for the following ARMS to return after being knocked down, increasing risk: Popper, Cracker, Hydra
  • Increased the amount of time it takes to recover when a grab is deflected with a single punch.
  • Decreased the amount of damage when the Hydra’s rush connects with multiple consecutive hits.
  • Decreased the distance Kid Cobra travels when jumping.
  • Fixed issue where in some instances Ribbon Girl could remain airborne for an overlong period of time while continually attacking.
  • Fixed issue where Ninjara would not destroy the light boxes on the Ribbon Ring stage when getting up.
  • Fixed issue where the time necessary for the Triblast to return when deflected was shortened.
  • Fixed issue where ARMS such as Blorb and Megaton would catch on the ground and fail to fire.
  • Fixed issue where explosive ARMS would sometimes fail to explode when receiving an attack.
  • Fixed issue where the Slapamander would sometimes fail to hit Helix when he is extended.
  • In online play, fixed issue where the appearance or non-appearance of items could differ between devices.
  • In online play, fixed various issues with V-Ball including an issue where the ball would remain grounded and play would not proceed.
  • In online play, fixed an issue where sometimes Barq would continually defend against an opponents’ rush attack for a set period of time.
  • In online play, fixed issue where sometimes pillars in the Scrapyard would not be destructible.
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