It’s time to solve Level 6 Chapter 1 in Rooms & Exits – Amusement Park. If you’ve used up all hints and nothing seems to work, today’s walkthrough will surely come in handy. I will share the full text solution with step-by-step instructions so that you can complete this level quickly.
It’s a difficult one – but that’s what makes the game so amazing, right? Still, you want to see what’s next, and for that occasion, today’s Rooms & Exits Amusement Park Walkthrough comes in handy. Let’s get it started, without further ado!
1. Tap the electric box in the lighted area and complete the puzzle to restore electricity. Here’s what it will look like when completed (you need to be very precise with their placement, as they don’t always “tick” in):
- top left corner – full yellow triangle
- top right corner – orange one
- in between them: yellow, orange and blue triangle | all-blue triangle | orange, blue, and green triangle
- middle row: red, orange and green triangle | green, purple and purple triangle | green, green and purple triangle
- bottom: red, red and purple.
Note: After placing the triangle in its corresponding spot, sometimes you must tap it afterwards until the colors on the sides match the ones around.
2. Notice the rainbow colors on the carousel. Tap the kiosk in the corner, close to the carousel and add the horses in rainbow order: purple, blue, green, yellow, orange, and red. Take the button.
3. Tap the lit-up machine located all the way to the left and tap all the yellow ducks, avoiding the blue ones. Get another button.
4. Zoom into the cotton candy machine in the middle of the park, and tap the panel on it, then solve the puzzle:
Starting from the top left corner, move the red pieces so that you have a continuous connection of matching elements (so right under the first white tile, you need the cupcake and candy cane one – and so on). After completing the puzzle, get the third button.
5. Tap the entry point of the roller coaster and add all three buttons to the board (the middle area). A train arrives: get the Screwdriver from it and notice the code: 1496.
6. Go back and tap the coin machine in front of the Ferris Wheel. Use the screwdriver to remove the panel blocking access to the keypad, then enter the code from the train (1496) and drag the handle down. Get a Red Coin and a Purple Coin (take both – the second is easy to miss!)
7. Tap the arcade machines to the right and insert the red coin into the appropriate slot, then draw the red handle. Get the Lever.
8. Tap the photo booth on the left side of the Ferris Wheel and place the Lever on it, then pull it down. Insert the purple coin and take the photos. Also note the code: 20 67 81.
9. Now tap the punching machine and enter the code there. Now you have to punch it until you beat the high score of 1900 points before the timer runs out. To do it, tap the punch bag when the meter to the right is in the yellow or, ideally, green area. Get the key.
TIP: I recommend tapping with your left hand fingers, even if you are right-handed to avoid covering the meter (a lot easier to time your punches).
10. Tap the red arcade machine to the left, next to the bumper cars and use the key to activate it. Play the minigame: your goal is to get the red ball to reach the finish line. You do so by moving the bumper cars on the board.
Here is the correct move order (if you get anything wrong, hit the “refresh” button on the right side of the puzzle screen:
- up & right (you now push the top car all the way to the right).
- down, left & up (you push both cars up)
- left, up & right (you push the top car to the right)
- down, left & up (you push the final car to the top)
- left, up, right & down
Get the yellow ring.
11. Tap the machine to the right side of the screen, near a pine tree. It’s more difficult to see it – zoom in and notice it a bit lower than the set of three arcades.
Once zoomed in, add your ring on the bar to the right, then tap the colored bars so that you score exactly 150 points: orange, yellow, dark blue, light blue. Look at the card and get the Saw.
12. Use the saw on the wooden boards on the Amusement Park’s gates, then exit.
That’s all for this level and you’re one step closer to completing the entire Wicked Games Chapter! For now, you have completed a new level and you can now play the next one. Or check out the solution for it here: Rooms & Exits The Game Night Agency Walkthrough.
Or quickly replay the previous ones with help from my articles below:
- Rooms & Exits Chapter 1: Level 1 – Level 3 Walkthrough
- Rooms & Exits Chapter 1 Level 4: High School Walkthrough
- Rooms & Exits Chapter 1 Level 5: Yacht Walkthrough
If you still have questions about the Amusement Park Level in Rooms & Exits, let me know down below, and I will gladly help. If not, make sure to check back soon for more text walkthroughs for this game.
- Rooms & Exits Indoor Playground Walkthrough (Chapter 2 – Level 9) - February 3, 2026
- Rooms & Exits Pet Shop Walkthrough (Chapter 2 – Level 8) - February 3, 2026
- Rooms & Exits Food Court Walkthrough (Chapter 2 – Level 7) - February 2, 2026
Ugh! No matter what I do I can not win the punching bag. Help!
It’s a skill based minigame, so you have to keep trying. Don’t panic, you don’t have to tap quickly! Take your time, see how the bar moves, and make sure you only tap the screen when it’s in the yellow area. Good luck!