It’s time to learn how to complete Level 11 Chapter 1 in Rooms & Exits – Lighthouse. If you’ve used up all hints and nothing seems to work, today’s walkthrough will surely come in handy. I will share the full text solution with step-by-step instructions so that you can complete this level quickly.
It’s a difficult one – but that’s what makes the game so amazing, right? Still, you want to see what’s next, and for that occasion, today’s Rooms & Exits Lighthouse Walkthrough comes in handy. Without further ado, let’s jump right in!
1. Tap the area near the green first aid kit and notice the positions of the larger pieces of wood – we’ll need those later.
2. Go down the hatch and tap the drawers by the radiator. Tap the shelf under the books and solve the puzzle: the idea is to move each colored dot to the similarly-colored square, without the trails of either dot intersecting.
- Start with the red dot and always take the first possible exit (left, down, right, down, right, down, left, down, left).
- Yellow one: down, left, up, up, left, down, left, down, left, left, left).
- Green one: down, left, up, left, left, down, left, down, right, down, left
- Blue one: the remaining trail (right, up, left, down, left, up, up, right, right, right, up, up, right, right).
Get the Wheel and the Steel Head.
3. Tap the shelf on the right side and the intricate puzzle on the lower drawer. Here, you have to move the yellow dot to the green one while passing through all the blue dots.
At the first junction, go right and down, then do all the dots in that right area.
When you reach the earlier junction, go left and down, then up, left, down, then upward sticking to the right – but stop behind the final, top blue dot.
There, go right and downward to get all the dots in the area, before returning up and left, then finally down to the green exit. Get the candle.
4. Tap the seashells hanging on lines and arrange them in the position we saw early on in the game (by the first aid kit):
- drag the left one all the way to the top, then the third one.
- drag the third one down a bit, then the fourth all the way to the bottom.
- finally, drag the second one up once and get the candle and trowel.
5. Tap the flower pot and use the trowel to dig up a lighter. Pick it up. Notice the symbols under the windows and their order – we’ll need them in a bit.
6. Go upstairs and tap the leaning red tool cabinet. Use the wheel in your inventory to raise it and get the Handle from under it. In your inventory, combine the handle and steel head to get the Hammer.
7. Zoom into the green toolbox in front of the light and arrange the symbols to match the order we saw under the windows (lighthouse, octopus and anchor – we use this order, and not the one from left to right, because the bars on the windows show it in Roman numbers – I is Lighthouse, II is Octopus and so on). Get the candle and drawing.
8. Go back down and zoom into the broken TV. Use the hammer on it and get the Motherboard. Notice the letters on the chips: Z, X, M, KL.
9. Tap the bookshelf by the radiator and zoom into the books. Arrange them so that the letters match the order seen on the motherboard. Get another candle from the box that opens.
10. Tap the wardrobe to the right and open your inventory. Add the four candles to the empty spots, then dismantle the drawing to see how you should arrange them.
11. Light up the candles first, using the lighter from your inventory, then arrange them to match the drawing. Get the key and the piece of paper.
12. Go up and tap the green toolbox to the left. Open it with the key and get the screwdriver and the knife.
13. Zoom into the bomb in William’s lap and use the screwdriver on the bolts to remove them.
14. In your inventory, dismantle the piece of paper to see the color codes. Go to the bomb and, based on the color codes, place the wires in this order, and make sure each button shows the correct color too, from top to right:
- red wire to yellow led
- orange wire to red led
- pink wire to blue led
- yellow wire to orange led
- blue wire to pink led
Note: If the wire and button color is different in your case, simply match the ones shown in the drawing.
15. Now use the knife on the ropes that keep William tied and exit on the door below.
That’s all for this level! You have completed it (and the entire chapter!) Now, you can play the next one, or quickly replay the previous ones with my help here:
- Rooms & Exits Chapter 1 Level 6: Amusement Park Walkthrough
- Rooms & Exits Chapter 1 Level 7: The Game Night Agency Walkthrough
- Rooms & Exits Chapter 1 Level 8: Log Cabin Walkthrough
- Rooms & Exits Chapter 1 Level 9: Junkyard Walkthrough
- Rooms & Exits Chapter 1 Level 10: Train Station Walkthrough
If you still have questions about the Lighthouse Level in Rooms & Exits, let me know down below, and I will gladly help. If not, make sure to check back soon for more text walkthroughs for this game.
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