The rabbit hole just got deeper.
At this point you’ve probably heard of the Star Wars Battlefront II loot crate fiasco. After some insightful players discovered that the amount of time it takes to unlock new heroes the old fashioned way was absolutely ridiculous, EA “reduced” the hero unlock costs. Unfortunately they also forgot to mention that the general in-game currency generation was reduced as well which essentially meant that we were back to square one.
Well that was the final straw with the community and no one was having it. After fans and the gaming community let their voices be heard, EA has announced today that all microntransactions have been disabled… for now. You can read the full statement from Oskar Gabrielson, a GM from DICE on the official website.
The most interesting thing to take away from this is line: “The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.” While we didn’t stop the microtransactions completely, we’ve forced them back for the time being. Now, “changes to game” include what exactly? Will they make the loot crates cosmetic stuff only? One of the biggest complaints was that raw power could be gotten from the loot crates, making the game pay-to-win.
The community remains cautiously optimistic about this. Part of it is glad that we were able to actually change something about a game – a triple A game, no less. The other part thinks this is all smoke and mirrors, and that EA isn’t actually going to change anything meaningful. They’re going to temporarily disable the microtransactions, but after they lose some heat they’ll quietly reinstate them with all of the nastiness that comes with it.
At this point, we think the damage is done. The game is still probably going to sell simply because of the brand and for the people who don’t really care about this kind of stuff, but EA firmly reminded everyone what kind of treachery they’re capable of. Remain vigilant everyone!