Jul
11
WAR – Lesson of Scope Control
Question: What happens to software projects that promise too many features and suddenly realize they can’t fit them in before they release. Couple things, a) they delay or b) they cut features. Mythic has done (a) too many times and if they tried that again…well…I don’t know what would happen, but it would be a painful PR move to eat. So…they’re stuck with (b) and that’s where this comes in:
In short, the capital cities for the Dark Elf, High Elf, Orc, and Dwarf factions will not be in the game at launch. The Human city of Altdorf and the Chaos Inevitable City will be the only Capital cities in the game. This is an enormous change, seemingly invalidating much of what we know about the game’s core of RvR gameplay.
Additionally, four classes are being removed, deemed to be in a condition unsuitable for launch. They are:
The Choppa (Greenskin)
The Hammerer (Dwarf)
The Blackguard (Dark Elf)
The Knight of the Blazing Sun (Empire)
I’m not worried about WAR because of this announcement…far from it. We will see these features in either an expansion or a future update. Really, all you can take from this is that Mythic bit off more than if could chew. I think WAR will still be a very solid product at launch…just make sure you nod and smile when you see big feature lists from these guys. Lesson for Mythic: Control the scope of your feature set a bit better. Very hard to do though.
D out.
