He’s the guy that wrote the original MUD, the text-based antecedent of today’s MMOs, waaaay back in the day. Since then, he’s done a bunch of academic work around multiplayer gaming, particularly the social and non-computing aspects of it. He wrote a book, Designing Virtual Worlds, that’s got a pretty good take on player psychology and things to take into consideration when designing multiplayer games; it’s fairly thought-provoking if you’re into multiplayer game design.
Is he the final word on multiplayer gaming? No, not by a long shot. But he’s thought about it from a perspective different from most players, and taken in that context, his comments make a lot of sense. He’s generally right about it, too. Warhammer’s an iteration on the formula established by EQ (and before that, the MU*s from text-based days) and polished to a shiny diamond by WoW. Sure, it’s got some new stuff, but there’s nothing that overturns the apple cart. Why should there be? Legions of gamers are willing to pay and dedicate significant chunks of time and effort to that model, and the games are designed to make money.
I don’t understand the hostility generally to it. It’s not as if he *can* turn WoW off, or that he’ll have any impact on Warhammer beyond giving it a bit of publicity. The furor in the blagosphere is hilarious.
Well, here’s hoping the indie guys can come up with some new and interesting takes on virtual worlds, and that those takes will catch the attention of at least SOME folks.
EVE Online’s continuity seems to suggest there’s at least some market out there for games with a different take, though the depth of that market’s a question. Maybe there’s a niche for “large-scale” multiplayer games, where you aim to support 300 or 3,000 players in a world rather than 300,000. Maybe it’s time to turn it the other way, and make games targeted to smaller groups–worlds tailored for 5-10 players, with the ability for players to have real influence on the world’s development.
@ Richard. First…hi. Second…2nd rule of the internet: never take bloggers seriously, especially when you state something that is, quite honestly, very obvious. At the very least, it deserves serious thought, not a mob reaction
The ‘furor’ isn’t hilarious, it’s ridiulous because it’s simply a knee-jerk reaction to the simple fact that in the end, we all know and are simply loathe to admit that Webkinz (et al) is the future!
I’m not sure if its the new casual gamers that wow brought in can’t admit that all the time they spent playing a video game was just liesure time down the drain. Or if it’s the hardcore gamers freaking out over the fact that thier universe is changing.
But there is a lot more anger and hysteria about gaming after the last year of duds.
One thing I have noticed on Brokentoys and other blogs is that the readers only take what Richard says at face value. They don’t actually “listen” and think about what was said. When I first read some of the points he has made I instantly went gamer mode and thought “This old man needs to go away”. But then I remembered who was talking. Richard your interviews, posts and comments about subjects always seem to make the “blogosphere” erupt in ways no other can.
I’m actually shocked at the responses Bartle’s (B) comment unleashed. What I don’t like about Tolbold’s post are his huge assumptions. How would he know if B is bitter? Moreover, it’s rather audacious to tie it to monetary success because he has no way of knowing what B makes OR how he himself measures his own success. Then the bit about him being irrelevant is based on more assumptions. Irrelevant to who? The only person Tobold can answer tgat question for is himself. The fact that B is still interviewed means that he clearly isn’t irrelevant. Funny thing is that many people have said that WAR=WOW re-skinned. If B saying it can shake this many trees, it’s just one more counter to the “he’s irrelevant” characterization. The whole post could have been done without making personal attacks. But oh well, the interwebs will move on at some point.
Of all the people in the industry I have met, Richard is at the top of the list of people I’d listen to speak over and over again. His insights on the industry are very much on the money. People tend to pick out little statements he makes without understanding the big picture he is painting. I have yet to disagree with anything he has said, in the context of how it was said.
Ethic said – “People tend to pick out little statements he makes without understanding the big picture he is painting.”
I suppose not having followed Mr. Bartle’s work, and simply going off what was said in the interview, puts me at somewhat of a disadvantage because I, as a gamer and not as someone ‘in the industry’, don’t feel that there’s even a picture being painted for the future. There’s a call for change, nay, revolution and then there’s much wielding of box-cutters over the portrait of the Mona Lisa.