Minute Man

Usually bad ideas stick out like a sore thumb when you read them….very bad ideas hit you like a hammer. Like his brilliant piece right here:

One of the big successes was distributing the Lord of the Rings Online: Shadows of Angmar for Turbine in Europe, which did particularly well in the UK and Germany. Under that deal, Turbine shares part of the monthly fee that users pay with Codemasters. Codemasters runs support for the game in Europe. With that infrastructure for online gaming set up, Cousens said the company will likely invest in more PC online games, which complement the console business. Codemasters might position itself to do maybe one MMO launch per year, he said. Internally developed projects are a long ways off.

One MMO per year eh? Suuuuuuuure you will. How many MMOs where supposed to be release this year? I lost track, but they were counted on one hand and I recall the second hand being used as well. All of them were delayed because of, say it with me now…. “polish”, yayyy. Each MMO takes 4-5 years to develop in the first place and are getting more and more expensive to produce with every “generation” that comes out. Codemasters could probably come close if they acquire enough companies that develop MMOs. Honestly, I don?t think there are not enough of those companies around right now to release one MMO per year for one publisher banner.

Let’s bring this idea to its ridiculous conclusion. Saying “one MMO per year” probably looks great on a piece of paper that you give to you investors…”OMG! We can make billions!”, but practically speaking, no publisher or developer would be successful at doing it. Big reason for that is because the market is not big enough for it (…yes, I still think the MMO market is not as big as everyone thinks….). Secondary reason is that if someone did decide to go “one MMO per year” that they would be watered down pieces of crap and the mighty ?polish? catch all would be awkwardly absent.

A statement like “one MMO per year” is very familiar to me? Oh, man…where have I heard that kind of statement before? Oh yeah….from here:

According to dot-com theory, an internet company’s survival depended on expanding its customer base as rapidly as possible, even if it produced large annual losses. The phrase “Get large or get lost” was the wisdom of the day.

Now, according to the Mercury News article, they are in a strong position so that much is fine…but man, “one MMO per year” certainly sounds like the expanding as rapidly as possible. This whole whack job theory of mine is left field, granted but I really can’t shake the feeling that the gaming industry is just getting into the “hay-day’s” of 1998-2000. It really, really looks and sounds familiar. The language used by gaming CEOs is the same. The press releases look the same…it’s just very bizarre being on the outside looking in on this one. Everyone seems to want to get onto the MMO train and the market just doesn?t look like it has the base to support it….yet. When ?they? do make statements about market plans everyone seems to point to WoW as an example of how “big it all is” and I still I really think WoW is an anomalous entity in the MMO world.

Of course, looks like a duck, walks like a duck…could be a platypus.

D out.

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