Jul
12
WARapalooza
Once again, I find myself commenting on Warhammer online…not to hype it mind you, because we don’t do that here anymore. Right….right… /crickets
…ahem…
Aaaannnnywho. I was drawn…nay…dragged to an article regarding Warhammer over at Gamespy. Despite the somewhat mild criticism of yesterday’s article, this one is quite cheery…with bunnies and rainbows and birdies, oh my The general message I got from this article…or, the one I think the author wants to transmit is that Mythic is using its “delay” time to full effect. Apparently they’ve completely revamped the starting areas for the Dwarves and Orcs. That is in no way significant to you and I, but, yayyyy…I guess. Apparently, Paul Barnett told the author that the original starting areas where ok, but not great….the “glory of Warhammer was not there.” Oh dear gawd with the dramatics. Paul is starting to sound like a gameshow host again (I know…I’m never getting a beta key from these guys…heh). If you wanted to personify the hype machine for this game, it is Paul Barnett. He loves this game…no doubt about it.
The quest system also seems to be having lots of work being done on it. I’m sure content is being added everyday, but what I think they’re really concentrating on is giving those quests some personality…
The real improvements don’t seem to be visual — they’re in the design and narrative flow of the PvE quest content. Many of the quests I had last played at GenCon are still in the zone, including my favorite in which the level 1 player is tasked to break open barrels and kill the waterlogged and confused dwarves hiding inside. In the original version, the dwarves in the barrels were coming over the side of a waterfall in some crazy scheme to sneak into the Orcs’ encampment. This could only be discovered if the player was willing to read the quest text. This time, when ZugZug hit level 3 he was tasked with climbing the wall of the Dwarf fortress and assisting a group of insane Goblins at the top. His job? Find stunned and wounded dwarves, put them in empty barrels and shove them over the side of the fortress into the river because the goblins think it’ll be funny.
If they put that much character into each quest, then Warhammer will be up there with the best of them for story development. Actually, from the stories I read about the integration of PvE and RvR, they might actually have a leg up on the WoWs and the LoTROs. I’ve always been of the opinion that WARs strengths will be in the RvR/PvP….but I’m starting to think I am wrong. Their strength will be how they integrate the RvR and PvE into a seamless experience. If they pull it off, they’ll have a huge advantage over the other MMOs….it’ll all be in how they execute.
D out.
