Jun
16
Entitlement and the Lazy Rabbit
Love it when I cause a shit storm.
Cameron and Ken think its a question of entitlement…and yes, it is exactly a question of entitlement for all players to be able to see all of the content that they pay for on a monthly basis. Fine…but entitlement is not a dirty word for people who pay for a product and don’t get access to all of it. Entitlement isn’t about the “lazy” solo/casual player vs the “hard-working” raider. Some say that the coordination, effort and time to put raid groups together as well as the teamwork involved cannot be quantified. Poppy-cock! They are being quantified or there wouldn’t be raid gear to begin with. There is an inherent delta between raid equipment and non-raid equipment…that delta (…be it stats on a sword, armor or rare crafting drops, i.e. difference between “blue” and “purple” items in WoW) is all of that organization time, effort and teamwork quantified.
Last I checked, the $15 that casuals pay is the exact same $15 dollars that raiders pay. So, by way of conclusion, they should be able to access every nook and crevasse as raiders. Nobody will ever be able to convince me that this should not be the case, however; people can convince me that there are design implementations such that effort and reward are on par for both groups.
Pixey put in an example of one design implementation:
That is to say ‘50 people form up to kill a dragon to free the damsel (trite I know but oh well), where as 5 people form up to free the damsel from the dragon but so it via stealth. equal reward for the same goal different experience for the players. This can be tailored by gm , or even better give multiple options for the quest / raid based on number of players entering the instance ….
…if there is one idea, then there has got to be more out there. Let me spell this out very, very clearly:
Give designers ideas such that reward and effort are on par for both raiders and solo players.
Work and effort…effort and work. No “silver platters”, no “special treatment”…nadda. AN ON PAR SYSTEM….end of story. Thats all I want. That was the point of the first article…that is the point of this one. It think the status quo of raiding is unacceptable in its current state, so THROW OUT NEW IDEAS!!! New end game scenarios. Alternate raiding schemes. Present raiding schemes but with differing paths to success.
