I find this somewhat amusing:
And while I would love to lay blame with the developers, let’s be honest, they are just giving people what they want. Tobold today is wondering why there is no loss in PvE games, or why so many think PvP in an MMO can’t work (despite the fact that, you know, it has for 6+ years in EVE and 24/7 in Asia, not to mention since the dawn of computing in other gaming genres), and why only a small ‘elite’ seems to actually enjoy quality PvP. The answer is the same as to why McDonalds is so popular; most people are sheep. Having to think, having to make a decision, and getting possibly negative feedback is scary to them, and the more they can isolate themselves from that, the better. Why do tourists (not the MMO kind) visit a McDonalds in Paris? Because rather than taking a ‘risk’ with something new, they play it safe and ezmode it with something familiar, even if that something familiar is utter garbage when compared to other options.
…and this is good too:
Ultimately what it comes down to is that the MMORPG genre is indeed a niche in gaming, as its simply too difficult, too scary, too different for the sheep of the world to grasp or appreciate. ‘Luckily’, the sheep have the MMO genre to play around with. They can mimic the hobby elements, feel like they are in a virtual world and part of something ‘massive’, all while smashing 1-2-1-3 in their solo instance to save the world for the 4th time that day. It just sucks that 40k is looking like an MMO rather than an MMORPG, but you can’t fault the devs; sheep money is still money.