Apr
19
What we use to value…
Yeah…another post about the horse. Tired of the discussion yet?
While on Gamebreakr last night, we chatted that up quite a bit and I just wanted to expand my thoughts a bit more as I come to grips with this very puzzling reality. We’ll probably be talking about this on SUWT 62, so this article is more about me recording and evolving my thoughts than anything else.
Remember when $4.99 bought you this waaaaay back in 2005?:
“The Bloodline Chronicles adds some amazing new elements to EverQuest II that could only be done in a major content release, including some exciting new ways to interact with the environment,” said Scott Hartsman, senior producer of EverQuest II, Sony Online Entertainment. “With this Adventure Pack, players have the ability to unlock a whole new dynamic storyline in the game based on the alignment of their characters.”
In The Bloodline Chronicles, adventurers will journey underground, beneath the Nektulos Forest, to explore five new areas, including the Tombs of Night, the Crypt of T’Haen, and the D’Morte Burial Chambers. The areas are aimed at adventurers level 30 to 45. All EverQuest II players will have access to the Tombs of Night even if they don’t purchase the adventure pack. Gamers who preorder The Bloodline Chronicles will have access to D’Morte Burial Chambers as early as today.
Remember when we all went ape shit crazy, a mere 4 years ago, when they dared to charge $1.99 for horse armor?:
Speaking with 1UP, Hines elaborated on the decision to charge for the download. Although additional Morrowind content, which was developed in-house, was released for free, Hines maintains that Oblivion is a “different game,” and with that comes a “different approach to downloadable content and the size and scope of things we want to do, and what it takes to do them.” Bottom-line: the next-gen is gonna be expensive for all of us, and if Bethesda’s bold reaction to player criticism is any indication of the state of things to come, then don’t expect to be receiving handouts any longer. Crack open your wallet, or enjoy the game as is. Your decision.
So…we use to pay $5 for actual adventure packs with quests, items, new gameplay elements. We also use to bitch and rage over horse armor. We pay $49.99 for full expansions alone, i.e. Lich King. Now…we’re paying $25 for a horse with no content and no armor (lol…guess he has some armor…), and we’re happy to shell out the money.
So my question is what’s changed? Comments welcome. What’s your theory?
Is that horse really as valuable as half the content put into Lich King? Is it worth the entire offering of adventure packs put forth by SOE (…I think they made 5…)? Why do we no longer see this item as a “rip-off” as we did with Bethesda?
Seems that what we value in games has completely changed over the last 5 years. We see vanity items as content, where as before, we saw them as mods to the already existing game…and who wants to pay for a mod, right?
If all this is the way we want it to be, and it seems like the majority have little or no issue with this…then where do we go from here?
I’m thinking of a couple things:
1) Will there be a decreasing drive for developers to make content now that we’ve shown them where the money is?
2) How will this effect quality of games going forward? i.e. put little or no effort in the main game and sell more “horses” on the back end.
3) If we’ve now set the precedent for value within WoW…what does that mean for WoW in the future and other games? Do we like that future? What will be the price of WoW (..and other games…) items in 2 years? 4 years?
…anywho. Still thinking out loud about this
D out.
