Mar
23
Spellborn: Open Beta
So, I’ve tried about 2-4 hours of Spellborn so far, so take this with the usual amount of salt when reading this.
I want to just fast forward to the final thought that entered my mind last night as I logged off: “Man…this game certainly has a Ryzom feeling to it.” And it really does. The art style has very much that feel to it, which I think is a plus because the art style in Ryzom is unique. The art style and graphics of this game a really good.
OK…so character creation is where I find this game to be interesting, right off the bat. From what I can tell, this is not a loot game. From character creation, you are in control of how your toon looks. That’s right….you don’t need to raid until your eyes bleed in order to look good. If you don’t look good, then it usually means you have no skills in “character decoration”
. I made a rogue and guess what I made him look like? That’s right….I made him look like a hooded bad-ass like every other rogue. Oh well…fail on my part for being unique, but here’s hoping that they make some other rogue-ish looking equipment to put on your character.
The skill-based combat takes some getting use to. I’m still not use to it, but I’m getting there. I think it’s one of those “simple to look at, difficult to master” kinds of mechanics that will take some time. I’m sorry I don’t have much more of an opinion than that…but I just don’t get it yet. Crafting, I haven’t tried or even know how to get into…so, same story there as well.
Questing. I think this needs some work. I know some of you don’t like to hear this, but I’m of the opinion that the WAR quest system is the new standard for PvE. Any game that does not have this is really lacking on the quest mechanic IMHO. The questing is ok, but Spellborn has chosen to stick to the “Go find that guy somewhere in the east” kind of questing system. You’re on the far west side of the zone and everything is to the east. It’s fine, but some may find this to be an issue considering what WAR and LOTRO now offer.
Performance is what you would expect for an open beta. Laggy and hitchy, but that is not an indication of what we’ll see come launch. Because this was open beta, too much of my time was spent trying to complete quests needing over hunted bears. Spawn rate is probably an issue, but again…may not be later.
2-4 hours is not enough time in this game. I have a feeling that I’m missing all the little (…and big?…) gems that make this game special. I’m sure I’ll find those out in time, but so far I think there is potential with this one.
…more to come later.
D out.
